At PSV Game Studio, I worked with a cross-functional team on mobile games using Unity and C#. For Melon Smash, I refined game logic and core mechanics, integrated Remote Configs for real-time tuning, and refactored code to improve maintainability.
At Vaveda Games LLC, I developed and optimized mobile and TV applications. I integrated advertising SDKs, built adaptive UI systems, and worked on CPU, GPU, and memory optimization.
On DiveAquapark, I optimized performance, increasing FPS by 20%, and designed 60 levels that extended gameplay from 2 to 10 hours. I also adapted the game for TV platforms with gamepad controls.
At Iridescent Studio, I programmed application logic and responsive UI for VR devices and standalone applications. I also developed UI for Sudoku Blitz and fixed bugs to improve stability.

