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Evgeny MomotovEM
Open to opportunities

Evgeny Momotov

@evgenymomotov

I build and modernize cross-platform C++ desktop and game applications.

Poland
Message

What I'm looking for

I'm available immediately for B2B work and open to employment contracts. I'm looking to build and maintain cross-platform C++ applications or real-time systems, particularly work involving production codebases, debugging, refactoring, UI, and SDK integration.

I've shipped UFL, a AAA football simulator for PC, Xbox Series X|S, and PlayStation 5, building UI systems in C++, Unreal Engine 5, and UMG across in-match HUD and meta-game flows.

At Altsoft, I delivered six commercial products for Agfa over 11 years and became sole owner of the macOS Apogee Prepress client and Adobe Acrobat plugin line. I maintained and modernized production legacy C++ codebases, shipped on Windows and macOS, and kept a Carbon-based UI running through targeted workarounds after its deprecation.

I focus on root-cause debugging, crash and memory-leak analysis, refactoring under production constraints, asynchronous integrations, and reliable cross-platform software.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Belarusian State University logoBU

Belarusian State University

Bachelor of Science, Computer Science

Studied Computer Science at the Faculty of Applied Mathematics and Informatics, specializing in Discrete Mathematics and Algorithmics.

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