Daniel Cichon
@danielcichon1
Passionate software engineer with expertise in game development and embedded systems.
What I'm looking for
I am a passionate and results-driven software engineer with over three years of experience in game development, embedded systems, and mobile applications. My journey has been marked by a commitment to developing innovative technology solutions that enhance user experiences and improve daily life. I thrive in collaborative environments and enjoy tackling complex challenges that require both technical expertise and creativity.
Throughout my career, I have honed my skills in Modern C++, C#, and Rust, focusing on game development using Unreal Engine 4 and 5. My experience includes developing tools and plugins that enhance gameplay mechanics and streamline workflows. I have also ventured into embedded systems, where I developed libraries for medical devices, showcasing my versatility and ability to adapt to different technology domains.
Currently, I am seeking opportunities to contribute my technical skills and creativity to impactful projects. I am particularly interested in roles that allow me to leverage my experience in game development and embedded systems while also exploring new technologies like Flutter and Rust. I am excited to be part of a team that values innovation and strives to make a difference.
Experience
Work history, roles, and key accomplishments
C++/C# Software Developer
IGE+XAO Sp. z o. o.
Sep 2024 - Present (8 months)
Contributed to the development of an electrical CAD program, primarily utilizing C# within the WPF framework. Focused on implementing and enhancing features within the application.
Embedded Systems Intern
Comarch S. A.
Jun 2020 - Present (4 years 11 months)
Developed embedded C libraries for a pulse oximeter and an OLED display during an internship. Gained practical experience in embedded systems development.
Flutter App Developer
Own benefit
Developed a cross-platform Flutter application with features including local push notifications, Google Drive API integration, and a Supabase backend. Implemented deep linking, adaptive design, and provider state management.
C++/C# Game Developer
PixelAnt Games Sp. z o. o.
Jun 2021 - Present (3 years 11 months)
Developed tools using WPF and created plugins for Unreal Engine 4 and 5 with C++. Collaborated effectively within a team to build game features and development tools.
Education
Degrees, certifications, and relevant coursework
High School nr II in Opole
High School Diploma, Math and IT Profile
AGH University of Science and Technology
Engineer/Bachelor, Automation in Control and Robotics
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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