Daniel Cichon
@danielcichon
Passionate software engineer with expertise in game development and embedded systems.
What I'm looking for
As a dedicated software engineer with over three years of experience, I specialize in game development, embedded systems, and mobile applications. My journey began at AGH-UST, where I earned my degree in Automation in Control and Robotics, and has since evolved into a career focused on creating innovative technology solutions. I have honed my skills in C++ and C#, developing tools and plugins for Unreal Engine 4 and 5, and contributing to impactful projects that enhance user experiences.
My professional experience includes working at PixelAnt Games, where I collaborated with a talented team to build game features and tools, and at IGE+XAO, where I developed an electrical CAD program using WPF. Additionally, I have a strong foundation in parallel programming and have completed courses in Vulkan and OpenGL, which I am currently integrating into my projects. I am also self-learning Rust to stay ahead of industry trends and leverage its advantages in safety and performance.
Beyond my technical skills, I am passionate about continuous learning and personal growth. I have developed a Flutter app that showcases my ability to create cross-platform applications, and I am eager to contribute my creativity and technical expertise to projects that make a difference. I thrive in collaborative environments and am excited about opportunities that challenge me to push the boundaries of technology.
Experience
Work history, roles, and key accomplishments
Embedded Systems Intern
Comarch S. A.
Jan 2023 - Feb 2023 (1 month)
Developed embedded C libraries for a pulse oximeter and OLED display, gaining hands-on experience in embedded systems programming.
C++/C# Software Developer
IGE+XAO Sp. z o. o.
Jan 2023 - Feb 2023 (1 month)
Worked on an electrical CAD program mainly in C# within the WPF framework, contributing to the development of software tools for engineering applications.
C++/C# Game Developer
PixelAnt Games Sp. z o. o.
Jan 2021 - Jan 2022 (1 year)
Developed tools in WPF and added plugins to Unreal Engine 4 and 5, collaborating in a team environment to build game features and tools.
Flutter App Developer
Own Benefit
Jan 2021 - Jan 2022 (1 year)
Created a Flutter app with features like local push notifications, Google Drive API integration, and a Supabase backend, focusing on adaptive design and state management.
Education
Degrees, certifications, and relevant coursework
AGH University of Science and Technology
Bachelor of Engineering, Automation in Control and Robotics
2017 - 2021
Studied Automation in Control and Robotics, focusing on the principles of automation, control systems, and robotics technology. Gained practical experience through projects and coursework related to embedded systems and programming.
High School nr II in Opole
High School Diploma, Mathematics and IT
2014 - 2017
Completed high school with a focus on mathematics and information technology, preparing for further studies in engineering and technology fields.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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