For DRDO, I built a Meta Quest 3 VR tool-training and skill-assessment simulator where trainees select and use the correct tools for each fastener. I designed its procedural job generation and competency scoring, and reworked the fastening interaction after user testing.
At NIT Warangal's Centre of Excellence for AR/VR, I built a Unity automation system that turns separated FBX models and JSON instructions into VR assembly scenes. I also implemented a Python point-cloud registration pipeline and contributed to an LLM instruction engine.
At IIT Hyderabad's Immersive Technologies Lab, I delivered the Adaptive VR Skill Assessment System within the internship period. I built its three interactive stages and adaptive difficulty engine, and created Blender assets optimized for Meta Quest 2/3.
I also developed Monster Knockdown, a physics-based Android game carried through to signed release builds, and an indoor AR wayfinding app using MultiSet VPS. Across these projects, I work with Unity, C#, Blender and XR interaction systems.

