I've built defense-grade VR training simulations at Launchtrax, including a real-time Unity mining vehicle simulator for Meta Quest and Unreal Engine plugins for session recording and debrief playback. My work covers physics, VR interaction, multiplayer replication, CPU/GPU profiling, and stable standalone-headset performance.
I've also developed client-server multiplayer systems across VR, PC, and mobile; AR applications using Vuforia; full-body VR IK and synchronized gameplay states; and shipped Android applications through Google Play. I enjoy building practical, interactive systems from gameplay and networking foundations through deployment.
