Hany Reda
@hanyreda
Senior software engineer and game developer blending AI video generation with scalable multiplayer systems.
What I'm looking for
I’m a Senior Software Engineer and Game Developer with 6+ years of full-cycle experience across Unreal Engine, Unity, and C++, plus cross-platform mobile engineering with Flutter and Kotlin. I’ve independently developed and published four commercial game titles and built stable, optimized multiplayer systems through systematic debugging and root-cause analysis.
I also operate at the intersection of engineering and AI—handling prompt engineering, LoRA fine-tuning, and commercial AI video generation (Sora, Runway, Kling AI, Midjourney). Alongside product delivery, I’ve integrated mobile backends (Firebase, REST APIs, FastAPI/PostgreSQL) and led full-scale media operations for a major Middle East charitable organization, combining analytical problem-solving with deadline-oriented execution.
Experience
Work history, roles, and key accomplishments
Mobile Applications Engineer
Freelance Independent Contractor
Jan 2021 - Present (5 years 5 months)
Built and published cross-platform Flutter apps and native Android apps in Kotlin, integrating Firebase (auth and cloud database) with REST APIs backed by FastAPI and PostgreSQL. Delivered end-to-end logistics and HMS-style enterprise platforms, including Google Play release pipelines and real-time GPS tracking.
Media & Digital Marketing Manager
Major Middle East Charitable Organization
Jan 2020 - Present (6 years 5 months)
Led full-scale media operations for a major Middle East charitable network, reaching millions of audience interactions across digital channels. Directed digital marketing strategy, advertising creative and performance tracking, and cross-platform publishing cadence using data-driven audience and engagement analysis.
3D Visualization & Creative Designer
Freelance Independent Contractor
Jan 2020 - Present (6 years 5 months)
Modeled and optimized game-ready 3D assets in Blender (UV mapping and custom texturing) for real-time rendering. Produced photorealistic architectural visualizations and cinematic sequences in Unreal Engine, and created promotional/cinematic videos using Adobe Premiere Pro, After Effects, and CapCut/Filmora.
Senior Software Engineer
Freelance Independent Contractor
Jan 2019 - Present (7 years 5 months)
Architected and developed gameplay mechanics and systems for up to four commercial game titles using Unreal Engine and Unity; one title reached several thousand downloads. Designed multiplayer replication and debugging workflows to resolve synchronization and performance issues, while owning full release pipelines and monetization integrations.
Education
Degrees, certifications, and relevant coursework
Hany hasn't added their education
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Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
hany15.github.io/Hany-Reda-PortfolioJob categories
Skills
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