At PlaySimple Games, I build core systems for Word Search Explorer, a flagship game with 100M+ downloads. My work has improved launch performance, multiplayer event execution, stability, and live-operations content delivery.
I engineered an end-to-end Teams feature with matchmaking, tournaments, and chat using Go, Redis, ScyllaDB, Flutter, and BLoC. I also built iOS Live Activities for Dynamic Island in Swift and connected them to Flutter through native bridge calls for real-time event updates.
I’ve delivered multiplayer events, reusable game systems, and a visual Puzzle Editor Tool that improved content authoring efficiency by 50% and replaced Excel-based workflows. My Python automation pipelines using the OpenAI API reduced manual intervention in content deployments by 70%.
I enjoy solving complex engineering problems, from optimizing Flutter load times by up to 72% to creating configurable push notification systems that increased CTR by 30%. I also lead and mentor developers through code reviews, knowledge-sharing sessions, and structured onboarding.

