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anish singhAS
Open to opportunities

anish singh

@anishsingh1

Software Engineer specializing in mobile apps and Unreal Engine gameplay systems.

India
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What I'm looking for

I’m looking for a team where I can ship production features—mobile with Flutter/React and client-server APIs, or gameplay systems in Unreal. I want ownership, fast iteration, and clean architecture that improves reliability and maintainability.

I’m a Software Engineer with 2+ years of experience building production applications across HealthTech, B2B, and game development. I focus on client-server systems, distributed API integration, and state management architectures that scale in real-world use.

At DiracAI, I shipped 4 production feature modules across B2B Flutter and React platforms—reducing screen load time 15% and lowering crash rate 22% through API error-handling. I also maintained 98% on-time sprint delivery across 13 months of Agile cycles while integrating 12+ REST APIs.

In mobile work, I’ve designed modular architectures for scalable rehabilitation workflows and authentication + Firebase synchronization for healthcare platforms. I enjoy building reliable experiences for Android and iOS with clean, maintainable structure.

In games, I’ve developed gameplay systems in Unreal Engine 5.6 and even published an Unreal Engine survival game deployed to itch.io. I bring event-driven gameplay logic, UI systems, and dynamic lighting together to deliver shippable features—fast.

Experience

Work history, roles, and key accomplishments

RL
Current

Frontend Developer Intern

Rehabiphy Health Technologies Pvt. Ltd.

May 2026 - Present (1 month)

Designed client-server communication workflows integrating RESTful services, authentication, and Firebase synchronization for healthcare platforms. Implemented modular Flutter architecture with scalable state-management for rehabilitation workflows across Android and iOS.

FS
Current

Game Developer

Fat Rat Studio

Feb 2026 - Present (4 months)

Developed gameplay systems and event-driven interaction frameworks in Unreal Engine 5.6, including environmental scripting logic and player-state management architectures. Implemented core gameplay mechanics and system behaviors using Blueprint scripting.

DL

Software Developer Intern

DiracAI Private Limited

Feb 2024 - Mar 2025 (1 year 1 month)

Shipped 4 production feature modules across B2B Flutter and React platforms, reducing screen load time by 15% and crash rate by 22% via improved API error-handling, and achieving 14% lower Firestore latency. Maintained 98% on-time sprint delivery across 13 months of Agile cycles while integrating 12+ REST APIs.

Education

Degrees, certifications, and relevant coursework

ME

MITS School of Engineering

Bachelor of Computer Applications (BCA), Computer Applications

2023 -

Grade: CGPA: 8.12 / 10.0

Pursuing a Bachelor of Computer Applications (BCA) at MITS School of Engineering (expected 2026). Coursework includes DSA, OOP, DBMS, and mobile app development; CGPA 8.12/10.0.

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