At Foxhound studio, I work on Off-road commanders, developing its art style and creating concept and promotional art. I also break down art tasks and facilitate collaboration within the department.
At TomorrowHead Studio, I created concepts, illustrations, promotional materials, and UI for the released game WILL: Follow The Light, and provided feedback to team members.
My work spans concept art, promotional art, UI, graphic design, and 3D visualization. I’ve worked as both an individual contributor and a lead, using tools including Photoshop, Illustrator, Figma, Blender, and Unreal Engine.

