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Anastasiia DivaevaAD
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Anastasiia Divaeva

@anastasiiadivaeva

I create production-ready characters, environments, and visual worlds for games and animation.

Russian Federation
Message

What I'm looking for

I'm looking for remote full-time or contract opportunities in concept art and visual development, especially character or environment design. I'm open to relocation with employer sponsorship and want to contribute production-ready visual direction for games or animation.

I rebuilt the visual language for Rabbiot Game Studio’s PC game Bartender Ender, defining characters, props, and environments while leading and reviewing a multidisciplinary team of 20+ 2D and 3D artists.

I bridge 2D design and 3D production, using Photoshop, Procreate, ZBrush, Blender, Substance 3D Painter, Marmoset, and Unreal Engine to create concepts that move cleanly into modeling, texturing, animation, and implementation.

For Dikidigital Animation’s released series Hacking Universe, I produced 130+ story-driven backgrounds and developed the cybercity LaFuga. I’ve also contributed animation and a 3D amusement-park environment to Grozny Eisenstein, and created character concepts for original IP at ITSALIVE.

I teach an end-to-end 2D-to-3D character workflow at Smirnov School and am a published illustrator for Dostoevsky’s Crime and Punishment (AST, 2024). My personal work explores playable game environments, architectural composition, lighting, mood, and world-building.

Experience

Work history, roles, and key accomplishments

SS

Creator & Instructor

Smirnov School

Aug 2024 - Jun 2026 (1 year 10 months)

Designed and taught an end-to-end 2D→3D character workflow, covering concept design in Photoshop, sculpting in ZBrush, rendering in Blender, and final post-production. Created a production-oriented curriculum focused on translating 2D design intent into readable, buildable 3D forms.

Smirnov School logoSS

Creator & Instructor — “3D for 2D Artists: Character Design”

Aug 2024 - Jun 2026 (1 year 10 months)

• Designed and taught an end-to-end 2D→3D character workflow: concept design in Photoshop → sculpting in ZBrush → rendering in Blender → final post-production.
• Created a production-oriented curriculum focused on translating 2D design intent into readable, buildable 3D forms.

Rabbiot Game Studio logoRS

Art Director / Lead Concept Artist — PC Game “Bartender Ender”

Jan 2024 - Jun 2025 (1 year 5 months)

• Rebuilt the game’s visual language from the ground up, defining the direction for characters, props, and environments.
• Created 2D character concepts and high-poly 3D explorations for key characters; designed production-focused props and the Buckshot Bar environment.
• Led and reviewed the work of 20+ 2D/3D artists, giving detailed visual feedback and maintaining quality and stylistic consisten

IT

Character Concept Artist

ITSALIVE

Nov 2024 - Apr 2025 (5 months)

Developed original 2D character concepts for IP projects, including silhouette, costume, shape-language, and visual-character exploration. Collaborated with art directors and 3D teams to ensure designs were clear and practical for modeling, texturing, and animation.

ITSALIVE logoIT

Character Concept Artist — IP Development

Nov 2024 - Apr 2025 (5 months)

• Developed original 2D character concepts for IP projects, including silhouette, costume, shape-language, and visual-character exploration.
• Collaborated with art directors and 3D teams to ensure designs were clear and practical for modeling, texturing, and animation.

DA

Animation Artist

Dikidigital Animation

Feb 2022 - Mar 2022 (1 month)

Created inbetweens and animated sequences from storyboards, supporting motion clarity and narrative continuity. Contributed to the project's stylized visual language and developed a 3D amusement-park environment for the film's historical-fantasy world.

Dikidigital Animation logoDA

Animation Artist — “Grozny Eisenstein”

Feb 2022 - Mar 2022 (1 month)

• Created inbetweens and animated sequences from storyboards, supporting motion clarity and narrative continuity.
• Contributed to the project’s stylized visual language and developed a 3D amusement-park environment for the film’s historical-fantasy world.

DA

Background & Environment Artist

Dikidigital Animation

Feb 2021 - Aug 2021 (6 months)

Produced 130+ backgrounds for a released animated series, building multi-layered, story-driven scenes. Designed technology props and developed the cybercity LaFuga, combining environment design, world-building, and narrative function.

Dikidigital Animation logoDA

Background & Environment Artist — Animated Series “Hacking Universe”

Feb 2021 - Aug 2021 (6 months)

• Produced 130+ backgrounds for a released animated series, building multi-layered, story-driven scenes.
• Designed technology props and developed the cybercity LaFuga, combining environment design, world-building, and narrative function

Education

Degrees, certifications, and relevant coursework

VC

VGIK Gerasimov Institute of Cinematography

Animation and Multimedia Faculty, Animation, Interactive Technology, Video Graphics and Special Effects

2014 - 2020

Gerasimov Institute of Cinematography logoGC

Gerasimov Institute of Cinematography

Animation and Multimedia Faculty, Animation, Interactive Technology, Video Graphics and Special Effects

2014 - 2020

Studied animation, interactive technology, video graphics, and special effects at the Gerasimov Institute of Cinematography from 2014 to 2020.

Tech stack

Software and tools used professionally

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