
Anastasiia Divaeva
@anastasiiadivaeva
I create production-ready characters, environments, and visual worlds for games and animation.
What I'm looking for
I rebuilt the visual language for Rabbiot Game Studio’s PC game Bartender Ender, defining characters, props, and environments while leading and reviewing a multidisciplinary team of 20+ 2D and 3D artists.
I bridge 2D design and 3D production, using Photoshop, Procreate, ZBrush, Blender, Substance 3D Painter, Marmoset, and Unreal Engine to create concepts that move cleanly into modeling, texturing, animation, and implementation.
For Dikidigital Animation’s released series Hacking Universe, I produced 130+ story-driven backgrounds and developed the cybercity LaFuga. I’ve also contributed animation and a 3D amusement-park environment to Grozny Eisenstein, and created character concepts for original IP at ITSALIVE.
I teach an end-to-end 2D-to-3D character workflow at Smirnov School and am a published illustrator for Dostoevsky’s Crime and Punishment (AST, 2024). My personal work explores playable game environments, architectural composition, lighting, mood, and world-building.
Experience
Work history, roles, and key accomplishments
Creator & Instructor
Smirnov School
Aug 2024 - Jun 2026 (1 year 10 months)
Designed and taught an end-to-end 2D→3D character workflow, covering concept design in Photoshop, sculpting in ZBrush, rendering in Blender, and final post-production. Created a production-oriented curriculum focused on translating 2D design intent into readable, buildable 3D forms.
Creator & Instructor — “3D for 2D Artists: Character Design”
Aug 2024 - Jun 2026 (1 year 10 months)
• Designed and taught an end-to-end 2D→3D character workflow: concept design in Photoshop → sculpting in ZBrush → rendering in Blender → final post-production.
• Created a production-oriented curriculum focused on translating 2D design intent into readable, buildable 3D forms.
Art Director / Lead Concept Artist
Rabbiot Game Studio
Jan 2024 - Jun 2025 (1 year 5 months)
Rebuilt the game's visual language from the ground up, defining direction for characters, props, and environments. Created 2D character concepts and high-poly 3D explorations, led a team of 20+ artists, and co-developed the game pitch deck for investors.
Art Director / Lead Concept Artist — PC Game “Bartender Ender”
Jan 2024 - Jun 2025 (1 year 5 months)
• Rebuilt the game’s visual language from the ground up, defining the direction for characters, props, and environments.
• Created 2D character concepts and high-poly 3D explorations for key characters; designed production-focused props and the Buckshot Bar environment.
• Led and reviewed the work of 20+ 2D/3D artists, giving detailed visual feedback and maintaining quality and stylistic consisten
Character Concept Artist
ITSALIVE
Nov 2024 - Apr 2025 (5 months)
Developed original 2D character concepts for IP projects, including silhouette, costume, shape-language, and visual-character exploration. Collaborated with art directors and 3D teams to ensure designs were clear and practical for modeling, texturing, and animation.
• Developed original 2D character concepts for IP projects, including silhouette, costume, shape-language, and visual-character exploration.
• Collaborated with art directors and 3D teams to ensure designs were clear and practical for modeling, texturing, and animation.
Animation Artist
Dikidigital Animation
Feb 2022 - Mar 2022 (1 month)
Created inbetweens and animated sequences from storyboards, supporting motion clarity and narrative continuity. Contributed to the project's stylized visual language and developed a 3D amusement-park environment for the film's historical-fantasy world.
• Created inbetweens and animated sequences from storyboards, supporting motion clarity and narrative continuity.
• Contributed to the project’s stylized visual language and developed a 3D amusement-park environment for the film’s historical-fantasy world.
Background & Environment Artist
Dikidigital Animation
Feb 2021 - Aug 2021 (6 months)
Produced 130+ backgrounds for a released animated series, building multi-layered, story-driven scenes. Designed technology props and developed the cybercity LaFuga, combining environment design, world-building, and narrative function.
Background & Environment Artist — Animated Series “Hacking Universe”
Feb 2021 - Aug 2021 (6 months)
• Produced 130+ backgrounds for a released animated series, building multi-layered, story-driven scenes.
• Designed technology props and developed the cybercity LaFuga, combining environment design, world-building, and narrative function
Education
Degrees, certifications, and relevant coursework
VGIK Gerasimov Institute of Cinematography
Animation and Multimedia Faculty, Animation, Interactive Technology, Video Graphics and Special Effects
2014 - 2020
Gerasimov Institute of Cinematography
Animation and Multimedia Faculty, Animation, Interactive Technology, Video Graphics and Special Effects
2014 - 2020
Studied animation, interactive technology, video graphics, and special effects at the Gerasimov Institute of Cinematography from 2014 to 2020.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
Interested in hiring Anastasiia?
You can contact Anastasiia and 90k+ other talented remote workers on Himalayas.
Message AnastasiiaGet matched with your dream remote job
Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!
