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Esther LiEL
Looking for a job

Esther Li

@estherli

Game Designer at an indie games startup designing AI behavior and player-facing combat systems for gameplay.

Taiwan
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At an indie games startup, I design AI behavior systems, including investigation, group behavior, trigger priorities, and reactions to player actions. I also define combat and feedback systems, documenting rules and expected behavior through prototypes, state logic, and feature specifications.

At NYFA, I designed gameplay features across PC and mobile projects, taking them from concepts and paper prototypes through Unity implementation, playtesting, balancing, and iteration. I also implemented features in Unity using C#, including inventory, rhythm gameplay, menus, and tutorials.

On The Demon Lord’s Castle Defense, I designed interconnected AI combat, rhythm, economy, and progression systems, and implemented gameplay features in Unity using C#. On Aquatos, I designed and implemented touch controls and level progression, then iterated on controls and onboarding through usability testing and player feedback.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

New York Film Academy logoNA

New York Film Academy

Master of Fine Arts, Game Design

2024 - 2025

Grade: 4.0

Master of Fine Arts in Game Design from the New York Film Academy, completed in 2025 with a GPA of 4.0.

Fu Jen Catholic University logoFU

Fu Jen Catholic University

Bachelor of Science, Clinical Psychology

2015 - 2019

Grade: 3.67

Bachelor of Science in Clinical Psychology from Fu Jen Catholic University, completed in 2019 with a GPA of 3.67.

Tech stack

Software and tools used professionally

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