Skip to main content
Yuya LinYL
Looking for a job

Yuya Lin

@yuyalin

I build high-fidelity game environments, from blockout through optimized final polish, for AAA and mobile titles.

Taiwan
Message

What I'm looking for

I'm open to AAA and indie freelance or contract opportunities worldwide, including relocation or hybrid/remote collaboration. I want to build high-quality environments while contributing to visual storytelling, optimization, and efficient production pipelines.

I've owned environment production for Silent Hill f at NeoBards Entertainment, delivering the opening hillside, old street, and Kinkotsu Alleyways. The opening area became the visual centerpiece of the official trailer.

I build environments from blockout to final polish using PBR, modular systems, and Houdini-based PCG workflows. Across AAA, mobile, and freelance projects, I focus on visual storytelling, scene optimization, and efficient production pipelines for Unreal Engine 5 and Unity.

Experience

Work history, roles, and key accomplishments

Self-Employed logoSE
Current

Freelance 3D Environment Artist

Mar 2026 - Present (6 months)

• Created high-fidelity 3D environments and props for international clients, tailored to Unreal Engine 5 / Unity production pipelines.
• Managed the full asset-production workflow, including high- and low-poly modeling, UV unwrapping, texturing, and game-engine integration.
• Built modular environments and handled scene assembly, set dressing, and performance optimization.
• Collaborated remotely

NeoBards Entertainment Ltd logoNL

3D Environment Artist

Mar 2022 - Oct 2025 (3 years 7 months)

AAA Video Game development
- Owned environment production across multiple areas of Silent Hill f, including the opening hillside, old street, and Kinkotsu Alleyways, adapting Megascans assets to match the title's visual style and building original architectural assets.
- Collaborated with Level Design and TA teams to ensure seamless asset integration and performance optimization.
- Refined outsour

IGG logoIG

3D Artist

Jul 2020 - Jan 2022 (1 year 6 months)

- Delivered optimized 3D props and characters for a live mobile game, balancing visual quality with performance constraints.
- Integrated assets into Unity and collaborated with the team to maintain visual consistency.

Project: Fire Empire

XAC Inc. logoXI

3D Artist

Feb 2017 - Jun 2020 (3 years 4 months)

Outsourcing — AAA Console & Mobile
- Modeled 3D props based on 2D concept art for PS4 and mobile platforms across PBR and stylized pipelines.
- Collaborated with two artists to produce evaluation assets, contributing to securing the Project LYE contract.
- Incorporated feedback from the 3D Art Director and international clients to meet quality standards.
- Participated in an internal VR developmen

Education

Degrees, certifications, and relevant coursework

IU

I-Shou University

學士, 數位多媒體設計系

2012 - 2016

Tech stack

Software and tools used professionally

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan