
Yuya Lin
@yuyalin
I build high-fidelity game environments, from blockout through optimized final polish, for AAA and mobile titles.
What I'm looking for
I've owned environment production for Silent Hill f at NeoBards Entertainment, delivering the opening hillside, old street, and Kinkotsu Alleyways. The opening area became the visual centerpiece of the official trailer.
I build environments from blockout to final polish using PBR, modular systems, and Houdini-based PCG workflows. Across AAA, mobile, and freelance projects, I focus on visual storytelling, scene optimization, and efficient production pipelines for Unreal Engine 5 and Unity.
Experience
Work history, roles, and key accomplishments
• Created high-fidelity 3D environments and props for international clients, tailored to Unreal Engine 5 / Unity production pipelines.
• Managed the full asset-production workflow, including high- and low-poly modeling, UV unwrapping, texturing, and game-engine integration.
• Built modular environments and handled scene assembly, set dressing, and performance optimization.
• Collaborated remotely
AAA Video Game development
- Owned environment production across multiple areas of Silent Hill f, including the opening hillside, old street, and Kinkotsu Alleyways, adapting Megascans assets to match the title's visual style and building original architectural assets.
- Collaborated with Level Design and TA teams to ensure seamless asset integration and performance optimization.
- Refined outsour
- Delivered optimized 3D props and characters for a live mobile game, balancing visual quality with performance constraints.
- Integrated assets into Unity and collaborated with the team to maintain visual consistency.
Project: Fire Empire
Outsourcing — AAA Console & Mobile
- Modeled 3D props based on 2D concept art for PS4 and mobile platforms across PBR and stylized pipelines.
- Collaborated with two artists to produce evaluation assets, contributing to securing the Project LYE contract.
- Incorporated feedback from the 3D Art Director and international clients to meet quality standards.
- Participated in an internal VR developmen
Education
Degrees, certifications, and relevant coursework
I-Shou University
學士, 數位多媒體設計系
2012 - 2016
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
vimeo.com/1197692984Salary expectations
Social media
Job categories
Skills
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