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Eric Mecklenburg

@ericmecklenburg

Gameplay engineer at Riot Games who owned the Unreal State Trees AI behind 30 enemy types and built designer authoring tools.

United States
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At Riot Games, I owned the Unreal State Trees AI enemy system behind 30 enemy types and built the tools designers used to author them. I also built an editor preview for ability sequences whose phases reorder during gameplay, making sequences previewable when they previously could not be.

At Wildlight Entertainment, I replaced Unreal Engine's built-in networking with a custom low-latency C++ layer using client prediction and reconciliation. I defined architecture across networking, UI, and animation, and led two engineers.

On my raid-planning app and Discord bot, I built an LLM workflow that turns absence messages into structured data for a constraint solver, with guardrails for ambiguous input. The solver assigns players under composition, availability, and fairness constraints, and a 30-player World of Warcraft guild has used it since 04/26.

Experience

Work history, roles, and key accomplishments

MG

Lead Gameplay Engineer

Manticore Games

Feb 2019 - Feb 2022 (3 years)

Designed and built fundamental gameplay primitives used across tens of thousands of games on Core. Drove dozens of major systems from requirements through release, including player controllers, cameras, and vehicles.

Microsoft logoMI

Software Engineer

Feb 2017 - May 2018 (1 year 3 months)

Improved installation and update systems for GVFS (now VFS for Git), scaling Git to the Windows repository, and integrated it with the Windows team's tooling.

RE

Software Engineer

Respawn Entertainment

Mar 2012 - Jul 2015 (3 years 4 months)

Built the Titanfall audio engine in C++ on XAudio2 with 256 channels on its own thread within a static 128 MB memory budget. Shipped Titanfall and Titanfall 2 across gameplay, UI, rendering, and networking.

Education

Degrees, certifications, and relevant coursework

California Institute of Technology logoCT

California Institute of Technology

2005 - 2011

Attended the California Institute of Technology from 2005 to 2011.

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