kelly romer
@kellyromer
Gameplay systems engineer with expertise in C++ and game development.
What I'm looking for
I am a dedicated Gameplay Systems Engineer with a strong foundation in computer science and mathematics, honed through my experiences at Raven Software and Tulane University. My journey began with a Bachelor of Science degree, where I graduated magna cum laude, and continued as I took on various roles in the gaming industry, including software engineering internships and teaching assistant positions.
At Raven Software, I have been instrumental in maintaining and developing the loot system codebase for Call of Duty: Warzone. My responsibilities include collaborating with cross-functional teams to enhance player experiences through effective networking and gameplay systems. I thrive in fast-paced environments, consistently meeting tight deadlines while delivering high-quality code and innovative solutions.
In addition to my engineering work, I have a passion for teaching and mentoring. As a Computer Science Instructor at Juni Learning, I adapted my lessons to cater to diverse learning styles, helping K-12 students grasp complex programming concepts. My commitment to education and technology drives my desire to contribute to impactful projects in the gaming industry.
Experience
Work history, roles, and key accomplishments
Gameplay Systems Engineer
Raven Software
Sep 2023 - Present (1 year 9 months)
As a Gameplay Systems Engineer, I share primary responsibility for the Call of Duty: Warzone loot system codebase, collaborating with engineering and design teams to enhance player experience. My role includes developing C++ networking systems, implementing features, and maintaining internal tools in C# and XAML.
Associate Gameplay Systems Engineer
Raven Software
Jun 2022 - Sep 2023 (1 year 3 months)
In my role as Associate Gameplay Systems Engineer, I focused on developing gameplay systems and optimizing performance for various features in Call of Duty: Warzone, while collaborating with cross-functional teams to ensure a seamless player experience.
Teacher’s Assistant
Tulane University
Aug 2021 - May 2022 (9 months)
As a Teacher's Assistant, I supported three computer science courses, held office hours for student assistance, and graded assignments, specializing in programming languages such as Python, Java, and C.
Software Engineer Intern
Raven Software
Jun 2021 - Aug 2021 (2 months)
As a Software Engineer Intern, I contributed to the development of gameplay systems and assisted in the implementation of features and bug fixes, gaining hands-on experience in C++ and server-side scripting.
Computer Science Instructor
Juni Learning
May 2020 - Jun 2021 (1 year 1 month)
As a Computer Science Instructor, I led virtual lessons for K–12 students, teaching programming concepts in Python, C++, and Java, and adapting my instruction to meet diverse learning needs.
Education
Degrees, certifications, and relevant coursework
Tulane University
Bachelor of Science, Computer Science and Mathematics
2018 - 2022
Grade: 3.9/4.0
Activities and societies: Dean’s List member, Tulane Presidential Scholarship recipient, Grace Hopper Celebration Grant recipient (2020, 2021)
Bachelor of Science in Computer Science and Mathematics with a Spanish Minor. Completed relevant coursework in Algorithms, Artificial Intelligence, Computer Systems & Networking, Linear Algebra, Linear Models, Machine Learning, and Scientific Computing. Graduated with honors, including Magna cum laude and membership in the Tulane Honors Society.
Availability
Location
Authorized to work in
Job categories
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