Daniel Richardson
@danielrichardson
Gameplay programmer skilled in Unreal Engine 5 and systems-focused problem solving.
What I'm looking for
I am a gameplay programmer and engineer focused on crafting engaging, intentional player experiences using Unreal Engine 5 and Blueprint. I pair a strong foundation in core game design principles with hands-on implementation, debugging, and modular code practices to deliver responsive, polished gameplay.
My background spans gameplay programming, NPC and combat implementation, infrastructure engineering, and support—where I reverse engineered legacy systems, diagnosed chronic network issues, and served as primary bug fixer on team projects. I prioritize collaboration with designers, animators, and level designers to maintain design vision while resolving technical blockers.
I thrive in iterative, feedback-driven teams and balance ambitious ideas with realistic scope, making informed decisions about feature prioritization and cut decisions. I am energized by technical challenges and continuous improvement of both designs and processes.
Experience
Work history, roles, and key accomplishments
Support Engineer Tier 2
CB20
Sep 2024 - Present (1 year 6 months)
Reverse engineered undocumented proprietary software and legacy systems to restore functionality and diagnosed chronic network issues, eliminating production downtime.
Gameplay Programmer
Forbidden Kemono Studio LLC
Mar 2025 - Jun 2025 (3 months)
Served as primary bug fixer on a team Unreal Engine 5 project, identifying and resolving gameplay and scripting issues in Blueprints to maintain design vision and ship-quality features.
NPC and Combat Programmer
T'sarE LLC
Aug 2024 - Sep 2024 (1 month)
Designed and implemented a mid-level enemy with unique combat behaviors and fixed hit-detection issues to improve responsiveness and encounter pacing in an unreleased Unreal action title.
Infrastructure Engineer
Fisher Titus Medical Center
Oct 2022 - Apr 2024 (1 year 6 months)
Diagnosed and resolved IP phone call dropping by identifying misclassification of calls as faxes, coordinated vendor engagement, and restored reliable telephony operations.
Network Operations Technician
F.N.B. Corporation
Sep 2019 - Mar 2022 (2 years 6 months)
Built a comprehensive documentation system and templates for the Tech Desk, establishing a standardized knowledge base widely used by the team.
Technical Support Specialist
F.N.B. Corporation
Nov 2018 - Sep 2019 (10 months)
Authored 80% of technical documentation including manuals and user guides and contributed implementation insights to improve support materials and processes.
Education
Degrees, certifications, and relevant coursework
Full Sail University
Bachelor of Science, Game & Interactive Media Design
2015 - 2015
Activities and societies: Community event organization and volunteer coordination related to team-based events and problem solving.
Completed a Bachelor of Science in Game & Interactive Media Design focusing on game design principles and interactive media development.
Availability
Location
Authorized to work in
Job categories
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