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Daniel RichardsonDR
Open to opportunities

Daniel Richardson

@danielrichardson

Gameplay programmer skilled in Unreal Engine 5 and systems-focused problem solving.

United States
Message

What I'm looking for

I seek collaborative, iterative teams where I can implement and polish gameplay systems, solve complex technical problems, and work cross-functionally with designers and artists to deliver player-focused experiences.

I am a gameplay programmer and engineer focused on crafting engaging, intentional player experiences using Unreal Engine 5 and Blueprint. I pair a strong foundation in core game design principles with hands-on implementation, debugging, and modular code practices to deliver responsive, polished gameplay.

My background spans gameplay programming, NPC and combat implementation, infrastructure engineering, and support—where I reverse engineered legacy systems, diagnosed chronic network issues, and served as primary bug fixer on team projects. I prioritize collaboration with designers, animators, and level designers to maintain design vision while resolving technical blockers.

I thrive in iterative, feedback-driven teams and balance ambitious ideas with realistic scope, making informed decisions about feature prioritization and cut decisions. I am energized by technical challenges and continuous improvement of both designs and processes.

Experience

Work history, roles, and key accomplishments

CB
Current

Support Engineer Tier 2

CB20

Sep 2024 - Present (1 year 6 months)

Reverse engineered undocumented proprietary software and legacy systems to restore functionality and diagnosed chronic network issues, eliminating production downtime.

TL

NPC and Combat Programmer

T'sarE LLC

Aug 2024 - Sep 2024 (1 month)

Designed and implemented a mid-level enemy with unique combat behaviors and fixed hit-detection issues to improve responsiveness and encounter pacing in an unreleased Unreal action title.

FC

Infrastructure Engineer

Fisher Titus Medical Center

Oct 2022 - Apr 2024 (1 year 6 months)

Diagnosed and resolved IP phone call dropping by identifying misclassification of calls as faxes, coordinated vendor engagement, and restored reliable telephony operations.

Education

Degrees, certifications, and relevant coursework

Full Sail University logoFU

Full Sail University

Bachelor of Science, Game & Interactive Media Design

2015 - 2015

Activities and societies: Community event organization and volunteer coordination related to team-based events and problem solving.

Completed a Bachelor of Science in Game & Interactive Media Design focusing on game design principles and interactive media development.

Tech stack

Software and tools used professionally

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