At Mage, I built backend systems for games, including ELO-based matchmaking, real-time player segmentation, and a notification system that removed the need for OneSignal and saved around $30k per month.
I also built infrastructure across AWS and Google Cloud, managed replicated MongoDB deployments, and set up observability with Prometheus, Grafana, Loki, and Tempo. My work there included real-time chat using WebSockets and Redis-backed leaderboards and caching.
At Wope, I built a data pipeline processing around 8TB of HTML data daily and ingested it into ClickHouse. I also built a Stripe-integrated payment service and led the technical direction of a 6–8 person team, focusing on architecture and scalability.
On Flowbaker, my side project, I built a workflow automation platform with a Go backend, a visual workflow editor, and a workflow runtime. I also developed a custom expression language and an AI SDK in Go, and built a self-hostable executor system.

