Andrei Shestakov
@ornicum
I build high-performance Rust and Python distributed backend systems.
What I'm looking for
I'm building a distributed platform for real-time time-series processing, simulation, and analysis, designing its Rust core, in-memory processing engine, and data-flow architecture. I rewrote a Python microservice in Rust, reducing execution time from hours to minutes—approximately a 24x speedup.
At DataArt, I helped decompose a large Django insurance backend into independent FastAPI microservices supporting a new mobile application. At Demigos, I led backend development for a real-estate auction platform, translating a mathematical pricing model into production logic for interactive bidding and price adjustment.
Across Mobalytics, SK hynix memory solutions, and earlier systems work, I've built data-processing services, storage-firmware validation infrastructure, real-time pipelines, and client-server systems. I focus on performance, reliability, maintainability, and making products easier to develop further.
Experience
Work history, roles, and key accomplishments
Senior Backend Engineer
Self Employed
Apr 2025 - Present (1 year 4 months)
Building a distributed platform for real-time processing, simulation, and analysis of time-series data. Focused on modular architecture, in-memory processing, and performance optimization.
Senior Software Engineer
DataArt
Jul 2021 - Apr 2023 (1 year 9 months)
Worked on a large-scale legacy backend system in the UK driver insurance domain, supporting a new mobile application. Contributed to decomposing a monolithic Django application into independent microservices and designed backend services using FastAPI.
Senior Software Engineer
SK Hynix
May 2018 - Jun 2020 (2 years 1 month)
Worked on firmware validation for enterprise SSDs using a proprietary C++ storage simulator and a Python-based testing framework. Developed automated tests for Vendor Unique commands across SATA and NVMe environments, and redesigned parts of the testing framework to reduce duplication.
Senior Back-End Software Engineer
Mobalytics
Oct 2016 - Apr 2018 (1 year 6 months)
Worked on the backend of a data-driven esports platform focused on player statistics and performance analysis for professional League of Legends players. Owned the backend service responsible for collecting, processing, and serving player statistics, adapting it through multiple iterations and performance bottlenecks.
Education
Degrees, certifications, and relevant coursework
Novosibirsk State Technical University
Master of Science, Applied Mathematics and Computer Science
2002 - 2007
Pursued a five-year higher education program in Applied Mathematics and Computer Science, recognized at the Master's level by Czech Technical University in Prague.
Availability
Location
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Skills
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