At GAME España, I unified three separate applications for video, in-store music, and campaigns into GAME TV. Preparing a campaign went from around three hours to around 45 minutes, and GAME later commercialised the product for other retailers under the name Retina.
I also designed GAME Staff end to end, from research and navigable Figma prototypes to the design system and Angular front end. I interviewed HR and management, tested with six different profiles, and incorporated changes based on the tests.
Across products for Siemens Gamesa, Telefónica, PSA Group, and others, I’ve carried work from research through interface design and front-end development. Earlier, as a contracted researcher at CSIC, I specialised in Egyptian ceramics and published articles and gave conference talks in English.

