At RX Global, I designed and implemented modular game systems in C++, working with technical leadership on architecture and engineering standards.
I profiled performance bottlenecks and optimized CPU usage, memory consumption, and runtime execution. I also reviewed code and helped resolve complex defects.
At Zeel, I developed gameplay features and reusable runtime components in C++. I investigated crashes, memory issues, and performance regressions using debugging and profiling tools.
Earlier, as a Software Engineer at AIG, I developed and maintained software components using C++ and Python, and built automated tests and validation workflows. I hold a Bachelor of Science in Computer Science from Lincoln University of Pennsylvania.

