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@darshilpadmani
XR-focused software engineer specializing in Unity, AR/VR, and full-stack web solutions.
I am an XR-focused software engineer with hands-on experience building immersive simulations and AR tools using Unity and modern web stacks.
I have delivered intern projects that include a G-code/M-code HMI for 6-DOF robotic arm control, an AI-enabled AR car diagnostics system with Azure remote support, and an optimized AR asset pipeline that improved performance and deployment times.
On the web side, I developed scalable MERN applications and dashboards deployed for SMEs and logistics firms, implementing reusable React components, routing optimization, and backend services with Node/Express and MongoDB.
I bring strong CS fundamentals, competitive programming experience, and a pragmatic approach to automation, performance optimization, and cross-platform delivery to help teams ship robust XR and web products.
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Work history, roles, and key accomplishments
FusionVR
May 2025 - Jul 2025 (2 months)
Built an HMI with G-code/M-code support for 6-DOF robotic arm control and playback, enabling real-time joint sequence recording and simulation in Unity and delivering modular VR interaction systems for multiple simulations.
IQTechMax
Mar 2025 - Jun 2025 (3 months)
Developed an AI-based car diagnostics system with an NLP assistant and rule-based decision engine, integrated 6+ car components in AR, and implemented Azure-enabled remote technician support, reducing response time by 30%.
Aura Interact
May 2024 - Jul 2024 (2 months)
Built an API-integrated dynamic 3D asset loader in Unity that improved AR app performance by 40%, automated ingestion of 1000+ 3D assets via cloud APIs, and published multi-platform builds using Unity and WebAR pipelines.
Degrees, certifications, and relevant coursework
Bachelor of Technology, Computer Science and Engineering
Grade: 7.73 CGPA
Pursuing B.Tech in Computer Science and Engineering with a CGPA of 7.73 (expected completion 2026).
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