Rahul Yadav
@rahulyadav20
I build scalable full-stack web applications and production gameplay systems using TypeScript, Python, React, Node.js, and C++.
What I'm looking for
I'm building and shipping C++ gameplay and multiplayer systems at Gamecrafters Collective, including save/load and session persistence features that improve synchronization and reliability across gameplay sessions.
I profile CPU, memory, and load times with Unreal Insights, reducing level load times by 20% while improving runtime stability. I work closely with designers and engineers to turn gameplay requirements into maintainable, testable production features.
I also built Mediafy, a full-stack SaaS media platform using Next.js, React, TypeScript, PostgreSQL, Cloudinary, Docker, GitHub Actions, and Clerk. Its backend uses Prisma ORM, PostgreSQL, authentication, and access control to support image transformation and video-upload workflows.
My work spans web engineering, AR/VR, and applied AI: from an ARCore measurement tool for a Unity-based medical application to reinforcement-learning agents and a TensorFlow neural style-transfer project. I use AI-assisted development tools to accelerate code exploration, debugging, documentation, and prototyping.
Experience
Work history, roles, and key accomplishments
Game Developer
Gamecrafters Collective
Oct 2024 - Present (1 year 10 months)
Developed and shipped C++ gameplay and multiplayer systems in Unreal Engine, contributing production code through sprint-based development, debugging, code reviews, and release cycles. Built save/load and session persistence features to improve state management and multiplayer synchronization.
Duty Manager
Cards Direct Retail Ltd.
Jan 2024 - Dec 2025 (1 year 11 months)
Managed store operations, staffing, inventory coordination, and customer support in a fast-paced retail environment. Improved staff allocation during peak hours using sales and customer traffic analysis to reduce wait times and enhance operational efficiency.
AR & VR Intern
Danalitic India Pvt. Ltd.
Jun 2021 - Aug 2021 (2 months)
Developed AR features for a Unity-based medical application, optimizing 3D assets and interaction flows for Android performance. Built an ARCore measurement tool using plane detection and anchor tracking, reducing object placement errors during testing.
Education
Degrees, certifications, and relevant coursework
Queen Mary University of London
Master of Science, Computer Games
2022 - 2023
Grade: Merit (2:1)
MSc in Computer Games with Merit (2:1).
The NorthCap University
Bachelor of Technology, Computer Science
2018 - 2022
Grade: 7.04/10
B.Tech in Computer Science with focus on GameTech, AR & VR. Achieved a GPA of 7.04/10.
Tech stack
Software and tools used professionally
Postman
Google Cloud Platform
GitHub
Kubernetes
Jenkins
GitHub Actions
NumPy
MySQL
PostgreSQL
MongoDB
Node.js
Django
Next.js
Tailwind CSS
Unreal Engine
OpenCV
React
JavaScript
Python
HTML5
Java
CSS 3
TensorFlow
FastAPI
Linux
Prisma
Ansible
TypeScript
Git
Docker
SQL
ARCore
Google Kubernetes Engine
Cloudinary
Clerk
GitHub Copilot
Windsurf
Supermaven
Android
Availability
Location
Authorized to work in
Social media
Job categories
Skills
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