At ROLI, I worked across the music technology product suite, primarily in Unity and C#. I owned ROLI Learn’s Springboard and Superluminal games and notation support, taking them from concept through delivery.
I also owned the 3D visualiser, interface, and hand-tracking calibration for ROLI Airwave Player. I built internal tooling for Ultraleap hand tracking and partnered with the CEO on prototypes that helped secure funding and establish partnerships.
Earlier, I was the main developer behind Holo-One’s Sphere, an award-winning cross-platform AR workplace collaboration suite. I also designed and developed mobile games at Pronetis Games, including Nifty Drifty, which was showcased as App Store Game of the Month.

