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Daniel StanciuDS
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Daniel Stanciu

@danielstanciu

Senior Software Engineer at ROLI who shipped ROLI Learn games and Airwave Player’s 3D visualiser and hand-tracking calibration.

United Kingdom
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At ROLI, I worked across the music technology product suite, primarily in Unity and C#. I owned ROLI Learn’s Springboard and Superluminal games and notation support, taking them from concept through delivery.

I also owned the 3D visualiser, interface, and hand-tracking calibration for ROLI Airwave Player. I built internal tooling for Ultraleap hand tracking and partnered with the CEO on prototypes that helped secure funding and establish partnerships.

Earlier, I was the main developer behind Holo-One’s Sphere, an award-winning cross-platform AR workplace collaboration suite. I also designed and developed mobile games at Pronetis Games, including Nifty Drifty, which was showcased as App Store Game of the Month.

Experience

Work history, roles, and key accomplishments

ROLI logoRO
Current

Senior Software Engineer

ROLI

Jan 2020 - Present (6 years 9 months)

Worked across ROLI's music technology product suite, moving between teams to support evolving priorities. Partnered with the CEO on prototypes, owned in-app games and AR features, and provided senior Unity guidance.

HO

Augmented Reality Software Engineer

Holofy

Aug 2019 - Dec 2019 (4 months)

Built an AR-enhanced home automation app for iOS.

MW

Senior Game Developer

Mrs. Wordsmith

May 2019 - Jul 2019 (2 months)

Developed a vocabulary educational game for children.

HO

Augmented Reality Software Engineer

Holo-One

Nov 2017 - Mar 2019 (1 year 4 months)

Main developer behind Sphere, an award-winning cross-platform AR workplace collaboration suite.

PG

Game Designer and Developer

Pronetis Games

Sep 2014 - Sep 2017 (3 years)

Designed and developed several mobile games including Sector Escape, Nifty Drifty, Zombie Intern, and Race Yourself. Nifty Drifty was showcased in the App Store as Game Of The Month.

GK

Software Engineer

Guided Knowledge

Sep 2013 - Aug 2014 (11 months)

Made two Windows applications, one for improving athlete training using motion sensors and another for guitar practice.

XY

Product Designer and Audio / UI Programmer

Xylio

May 2012 - Apr 2013 (11 months)

Designed and built BeatSpiral, a musical remix and audio sequencing tool for iOS.

Education

Degrees, certifications, and relevant coursework

University of Bucharest logoUB

University of Bucharest

Master of Science, Artificial Intelligence

2008 - 2010

Pursued a Master of Science in Artificial Intelligence at the University of Bucharest from 2008 to 2010.

University of Bucharest logoUB

University of Bucharest

Bachelor of Science, Computer Science

2005 - 2008

Earned a Bachelor of Science in Computer Science from the University of Bucharest from 2005 to 2008.

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