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Loïck RivemaleLR
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Loïck Rivemale

@lockrivemale

Unity XR engineer building an 8K video pipeline and Android AR apps for AR glasses.

United Kingdom
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On an 8K AR Video Platform for an NDA client, I developed a custom encoding and decoding pipeline that compresses 8K source content into a 4K-compatible mobile format. I also built a Unity Android AR application for AR glasses, with a companion updater app and content delivery system.

At RETìníZE, I was a core engineering team member on Animotive, a VR multiplayer virtual production and animation platform, from pre-release development through commercial launch and post-release support. I developed a GPU-based collider-less raycast system and wrote the custom shaders and render features for complex VR scenes.

At Airbus Defense & Space, I contributed to DragonFly, an internal VR visualizer, from prototyping to post-release. I built a procedural 3D shape generation library and a double-precision solar system simulation, and managed client relationships, roadmaps, and demos for projects integrating DragonFly into other teams.

Experience

Work history, roles, and key accomplishments

KP
Current

Unity XR Engineer

8K AR Video Platform

Dec 2025 - Present (10 months)

Developed a custom video encoding/decoding pipeline to compress 8K source content into a 4K-compatible mobile delivery format. Built a Unity Android AR application for AR glasses, with a companion updater app, custom media processing tools, and backend content delivery system.

XN
Current

Open-Source Side Project

XNoise

Jan 2025 - Present (1 year 9 months)

Ported LibNoise into a node-based Unity noise generation tool with CPU/GPU execution and planar, spherical, and cylindrical map export.

AS

Unity VR Developer

Airbus Defense & Space

Jul 2017 - Jun 2020 (2 years 11 months)

Core member of Airbus Group's internal VR visualizer (DragonFly) development team from prototyping to post-release. Built a procedural 3D shape generation library and two TCP interfaces in C# and Java, and developed a double-precision solar system simulation and satellite telemetry visualizer.

VI

Unity C# Developer Intern

VisioPM

Apr 2016 - Aug 2016 (4 months)

Built a proof of concept for a Unity-based autostereoscopic rendering engine.

Education

Degrees, certifications, and relevant coursework

Epitech logoEP

Epitech

Master's degree, Software Engineering

2013 - 2018

Pursued a Master's degree in software engineering at Epitech in France from 2013 to 2018.

Beijing Jiaotong University logoBU

Beijing Jiaotong University

Computer Science

2016 - 2017

Studied computer science at Beijing Jiaotong University in Beijing, China from 2016 to 2017.

Tech stack

Software and tools used professionally

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