On an 8K AR Video Platform for an NDA client, I developed a custom encoding and decoding pipeline that compresses 8K source content into a 4K-compatible mobile format. I also built a Unity Android AR application for AR glasses, with a companion updater app and content delivery system.
At RETìníZE, I was a core engineering team member on Animotive, a VR multiplayer virtual production and animation platform, from pre-release development through commercial launch and post-release support. I developed a GPU-based collider-less raycast system and wrote the custom shaders and render features for complex VR scenes.
At Airbus Defense & Space, I contributed to DragonFly, an internal VR visualizer, from prototyping to post-release. I built a procedural 3D shape generation library and a double-precision solar system simulation, and managed client relationships, roadmaps, and demos for projects integrating DragonFly into other teams.

