At Undisclosed Studio / Mighty Yeti, I create black-box automation tools for remote workflows and continue developing a Python-based 2D game engine for PC and mobile.
At Cosmic Dino Studio / Like A Photon Creative, I developed and maintained production-critical Python systems, with typing, unit tests, and workflow tools to improve maintainability and reliability.
At Plastic Wax, I led a team of technical developers building a production pipeline across UE4/5 and VFX workflows. I designed Python systems and helped migrate legacy processes into more maintainable solutions.
At Huhu Studios, I developed pipeline tools and a studio-wide production tracking system, and co-developed a Maya pipeline with JSON and SQL-backed workflows. I also led pipeline work for the film Mosley.

