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Daniel GarnierDG
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Daniel Garnier

@danielgarnier

Freelance Python Developer at Undisclosed Studio / Mighty Yeti, automating remote workflows and developing a Python-based 2D game engine.

Australia
Message

At Undisclosed Studio / Mighty Yeti, I create black-box automation tools for remote workflows and continue developing a Python-based 2D game engine for PC and mobile.

At Cosmic Dino Studio / Like A Photon Creative, I developed and maintained production-critical Python systems, with typing, unit tests, and workflow tools to improve maintainability and reliability.

At Plastic Wax, I led a team of technical developers building a production pipeline across UE4/5 and VFX workflows. I designed Python systems and helped migrate legacy processes into more maintainable solutions.

At Huhu Studios, I developed pipeline tools and a studio-wide production tracking system, and co-developed a Maya pipeline with JSON and SQL-backed workflows. I also led pipeline work for the film Mosley.

Experience

Work history, roles, and key accomplishments

UY
Current

Freelance Python Developer

Undisclosed Studio / Mighty Yeti

Jun 2026 - Present (4 months)

Created black box automation tools to aid in remote workflows. Ongoing development of a next-gen purely pythonic PC and mobile 2D game engine, and working with Mighty Yeti to automate and streamline their passion project pipelines.

CC

CG Pipeline TD / Python Developer

Cosmic Dino Studio / Like A Photon Creative

Apr 2024 - Apr 2026 (2 years)

Developed and maintained production-critical Python systems in a collaborative engineering environment. Contributed Python code with typing, unit tests, and workflow tooling to improve maintainability and reliability.

AL

Animation TD / Python Developer

Animal Logic

Oct 2020 - Apr 2021 (6 months)

Worked on an internal Python project to organise and upgrade parts of the performance pipeline from Python 2 to Python 3. Maintained and improved tools used by active teams while supporting ongoing production work.

MX

Animation / Show TD

Mill Film / Mr. X

Apr 2019 - Oct 2020 (1 year 6 months)

Developed Python and PyQt tools within a collaborative team environment supporting multiple large-scale productions. Strengthened knowledge of USD-based workflows and contributed to system improvements across active projects.

HS

Lead Pipeline TD / CG Supervisor

Huhu Studios

Nov 2015 - Mar 2019 (3 years 4 months)

Led pipeline development and supervised CG delivery for the film Mosley. Built many tools to improve workflow speed and usability, and designed systems for file transfer and pipeline automation for cross-studio data movement and maintenance.

HS

Pipeline Technical Director

Huhu Studios

Feb 2013 - Nov 2015 (2 years 9 months)

Co-developed a new Maya pipeline for VRay, including back-end systems for publishing, render-layer organisation, and data movement using JSON and SQL-backed workflows. Built tools for rendering workflows and helped develop and integrate a proxy system into the pipeline.

Education

Degrees, certifications, and relevant coursework

LC

Lifeway College

Advanced Diploma, 3D Animation

2010 - 2012

Completed an Advanced Diploma in 3D Animation from Lifeway College from 2010 to 2012.

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