Hicham SaoudHS
Open to opportunities

Hicham Saoud

@hichamsaoud

Senior producer with extensive experience in game development and management.

Zimbabwe

What I'm looking for

I am looking for opportunities to shape impactful, purpose-driven games in a collaborative environment.

With over 11 years in the games industry, I have successfully led cross-functional teams and shipped titles across PC, mobile, and VR. My experience includes partnering with global brands like Disney and DreamWorks, scaling production pipelines at Scopely, and driving publishing strategy at The Game Kitchen for award-winning indie hits like Blasphemous and Tormenture.

I thrive at the intersection of production, product management, and publishing, where creative vision meets business execution. I have effectively managed projects from concept to launch, demonstrating calm, structured leadership and a focus on player experience. My mission is to help build games that are not only commercially successful but also fair, meaningful, and impactful for players.

Experience

Work history, roles, and key accomplishments

TK
Current

Head of Publishing

The Game Kitchen

Dec 2023 - Present (1 year 6 months)

Responsible for defining the product roadmap, managing platform relationships, and ensuring game success for Blasphemous mobile. Led a talented team across Production, Art, Marketing, Video Game Porting, Social Media, and Merchandising. Managed business development, sales, platform relations, brand management, and market analysis.

BC

Senior Producer

BilleteCohete, a The Game Kitchen company

Aug 2023 - Present (1 year 10 months)

Hired to address critical production challenges and implement effective solutions for the Tormenture project. Successfully steered the project towards its Steam release, mitigating previous schedule and budget overruns. Led the development team, managed sprints, improved communication, ensured quality standards, and handled project reporting, resources, conflicts, and risk assessment.

SS

Senior Producer and Product Owner

Solid Bash, a Room 8 Studio

May 2023 - Present (2 years 1 month)

Created the product vision and managed the development team. Utilized agile project management, including sprint backlog, capacity, tasks, reviews, and retrospective management. Ensured project growth and managed the budget.

GS

Senior Producer

Genjoy, a Scopely Studio

Oct 2020 - Present (4 years 8 months)

Worked on hybrid match-3 AAA mobile games, assisting in Product and QA areas. Managed the match-3 puzzle pod and acted as DPM to build the QA team. Assisted PMO to improve processes and deploy task management tools like Wrike, Jira, and ProductBoard.

GI

Founder, Engineer, Game Designer

Guardians of Illusion

Jan 2007 - Present (18 years 5 months)

Founded the indie team Guardians of Illusion and created FrankenFace for PC and Xbox 360 (XNA 1.0). Was the sole engineer, working with one 2D artist and one audio designer. Involved in game design, engineering, R&D for game engines, and coding the GoEngine using Microsoft's XNA.

Education

Degrees, certifications, and relevant coursework

TS

The Power Business School

Course Certificate, Business Administration

0

Completed a course certificate program focusing on Business Administration principles.

IS

IES Polígono Sur

Degree, Software Development

0

Obtained a degree specializing in Software Development.

AT

Aula Temática

Grade, 3D Art

0

Completed studies focused on 3D Art.

IM

IES Martínez Montañés

Graduate, Science

0

Graduated with a focus on Science.

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Hicham Saoud - Head of Publishing - The Game Kitchen | Himalayas