At Witch Nighto Studio, I co-founded an indie project and shipped multiple titles across PC and mobile. I built a Pokémon fan RPG with gameplay systems for battles, exploration, saving and loading, and dialogue, supported by recurring Patreon backers.
At Corporación Talentum, I led Unity development for educational and interactive media projects and optimized performance on PC and Android. Most recently, at Efecto Estudios, I developed gameplay systems for a PC/console title in Unreal Engine 5 and integrated VFX with Niagara.

