At micro1, I train AI to develop videogames for OpenAI. Most recently, I created features for internal LLM management at Wolterskluwer and learned RAG theory, application, and implementation.
Across game development, embedded systems, and robotics, I’ve worked on projects including Unreal Engine visual effects, computer vision AI prototypes, and ROS-based robotics software. At MetroGames, I managed programming for 24 multiplayer real-time games, led a team of 35 developers, and personally designed and developed three games.

