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Nicolas VinacurNV
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Nicolas Vinacur

@nicolasvinacur

Software developer at micro1 training AI to develop videogames for OpenAI; experienced in games, robotics, and embedded systems.

Argentina
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At micro1, I train AI to develop videogames for OpenAI. Most recently, I created features for internal LLM management at Wolterskluwer and learned RAG theory, application, and implementation.

Across game development, embedded systems, and robotics, I’ve worked on projects including Unreal Engine visual effects, computer vision AI prototypes, and ROS-based robotics software. At MetroGames, I managed programming for 24 multiplayer real-time games, led a team of 35 developers, and personally designed and developed three games.

Experience

Work history, roles, and key accomplishments

Wolters Kluwer logoWK

Senior Python Programmer

Sep 2025 - Jan 2026 (4 months)

Created features to enhance internal LLM management. Learned RAG theory, application, and implementation.

MM

GameForge

Magic Media

Jan 2025 - Apr 2025 (3 months)

Main programmer for new game update, refactoring C++ server to integrate new features and organize code. Integrated new functionalities in the web client in Haxe.

ES

Senior Game Programmer

Electric Square

Aug 2023 - Jan 2024 (5 months)

Integrated advanced visual effects like Parallax Scrolling in Unreal Engine using C++. Developed sophisticated lip-synching algorithms to enhance character interaction realism. Collaborated cross-functionally with artists and developers to create immersive gaming experiences.

GT

Server Programmer

Game Taco

Nov 2021 - Dec 2022 (1 year 1 month)

Engineered secure server-client framework with encrypted data transmission using Java and Spring. Developed automation tools for web system database management. Optimized game data preprocessing to improve system performance. Enhanced user experience in web and mobile client games using Unity. Improved performance on game Luxor in TypeScript.

CA

C Programmer

CashFlows

Mar 2021 - Oct 2021 (7 months)

Collaborated effectively on time-sensitive project deliverables. Configured Linux system from legacy code to be able to run the whole pipeline.

DO

Robotics Software Engineer

Dorabot

Aug 2016 - Mar 2018 (1 year 7 months)

Specialized in Python and C++ within ROS framework. Developed and optimized robotics software solutions.

DP

Set Top Box Java and C++ Programmer

DirecTV Platform

Oct 2015 - Jul 2016 (9 months)

Worked on Java automation project for Set Top Box testing using AWT and TestNG. Programmed flash memory for Set Top Boxes. Visited Los Angeles HQ to gain production framework insights. Demonstrated Java proficiency, executing comprehensive tests on Set Top Boxes using AWT and TestNG.

JA

Python Programmer

JamppMobile

Jan 2014 - Feb 2015 (1 year 1 month)

Created Real-Time Bidding (RTB) system. Retrieved data with multithreaded Tornado web server. Optimized web server performance. Integrated RTB with third-party data providers.

Gameloft logoGA

Game Programmer

Jan 2013 - Dec 2013 (11 months)

Developed iOS applications for Pastry Paradise and My Little Pony. Implemented UI updates using C++ and ActionScript.

EM

Game Developer

Emindcipators

Jan 2006 - Dec 2006 (11 months)

Led end-to-end development of casual game Pet Set. Delivered engaging gaming experience.

PO

Freelance Developer

Phelios Website and others

Jan 2005 - Dec 2006 (1 year 11 months)

Developed MadRat Engine 3D for PC and Mac. Solely programmed Kickin’Soccer, a shareware videogame for PC and Mac using Visual Studio C++. Implemented UDP multiplayer functionality using the RakNet library, catering to a customer from France (Phelios). Programmed Kickin' Soccer and Antigen videogames. Implemented 30 card solitaires.

SE

Lead Game Programmer

Sabarasa Entertainment

Jan 2002 - Dec 2004 (2 years 11 months)

Developed Magic Card Combos PC videogame. Programmed Mazes of Fate, an RPG videogame for GameBoy Advance, incorporating a level editor in Visual C#. Published by Graffitti Entertainment. Created FPS technological demo using LithTech Jupiter Engine. Developed Avery Cardoza's Chess.

SL

Programmer

Sofos S. R. L.

Jan 2001 - Dec 2001 (11 months)

Developed Previsional Follow-Up System in Visual Basic 6. Designed and implemented a Currency Exhibition System for Velox Bank, utilizing Visual Basic, C, and script programming in Xenix.

Education

Degrees, certifications, and relevant coursework

Universidad de Buenos Aires logoUA

Universidad de Buenos Aires

Analista Universitario en Computación (B.Sc. in Computer Sciences), Computer Science

Earned a degree in Computer Science from the University of Buenos Aires in 2012.

EN

Escuela Técnica ORT Nro 2

Computer technician, Computer Technology

Completed technical education as a computer technician in 2000.

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