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Bulat AblaevBA
Open to opportunities

Bulat Ablaev

@bulatablaev1

I’m a Unity technical lead combining performance-focused development and DevOps reliability.

Serbia
Message

What I'm looking for

I’m looking for a role where I can lead Unity architecture and performance/stability improvements, while partnering on DevOps to scale production backends. I enjoy mentoring, defining technical decisions, and building maintainable, high-performance systems.

I’m a 5+ years experienced Unity developer and tech lead focused on performance and stability optimization for mobile apps and games. I bring a strong UI/UX mindset—using UI Toolkit or uGUI to build responsive, performance-optimized interfaces, and working with Jetpack Compose regarding KMP.

I’ve helped teams ship production-ready products by improving architecture and device resource usage, including reaching ~99.9% crash-free user sessions and reducing loading time by 30% on weak devices. I also integrated a custom UI framework and reworked UI interfaces for a 1M+ app, and contributed to the MIT-license/open source “AnimatedDrawings” library (19 contributors).

On the DevOps side, I made a full production server infrastructure for a 10M+ app, combining reliability with scalability. I’ve worked with Kubernetes, Docker, and Python to support production environments and delivery needs.

I’m at my best when I can lead technical decisions—defining project architecture, implementing core systems and navigation, reviewing pull requests, and mentoring developers to keep a scalable, maintainable, and high-performance codebase. I also enjoy building custom tooling and frameworks (inspired by Zenject) that are currently used in 30+ projects.

Experience

Work history, roles, and key accomplishments

Appache logoAP
Current

DevOps Engineer

Sep 2025 - Present (10 months)

Part-time DevOps Engineer supporting Unity/mobile development workflows using Python, Kubernetes, and Docker.

Mirana Games Studio logoMS
Current

Technical Lead, Unity Developer

Jul 2025 - Present (1 year)

Leading Unity development by defining the project's architecture, implementing core systems and navigation, reviewing pull requests, maintaining code quality, mentoring developers, and driving technical decisions to ensure a scalable, maintainable, and high-performance codebase

Softintermob logoSO

Unity Developer

Sep 2025 - Dec 2025 (3 months)

- Plan and implement core game functionality and systems (mail, quests, daily tasks, equipment etc.) aligned with design requirements
- Implement complex UI screens using Unity UI Toolkit, strictly matching Figma layouts and game states

Appache logoAP

Unity Developer / DevOps Engineer

Nov 2023 - Sep 2025 (1 year 10 months)

- Identified and fixed critical bugs in 4 Unity apps, improved architecture and optimized device resource usage resulting in ~99.9% crash-free user sessions and overall app's stability
- Contributed to MIT-license/open source META library as 1 of 19 contributors of https://github.com/facebookresearch/AnimatedDrawings
- Built a full production server infrastructure for 10M+ app
- Integrated custom

Light Eaters Studio logoLS

Unity Developer

Sep 2022 - Nov 2023 (1 year 2 months)

- Implemented AI navigation for bosses, enemies and allies
- Integrated custom UI framework and made UI interface for the whole game
- Created a variety of custom shaders with Shader graph
- Constructed a custom movement system using Unity’s new Input System, resulting in 100% positive feedback from the QA department
- Designed and implemented modular gameplay architecture for scalable gameplay lo

CB

Relocation

Career Break

Sep 2022 - Nov 2022 (2 months)

Career break and relocation period in Belgrade.

Individual logoIN

Unity Developer

Sep 2021 - Nov 2022 (1 year 2 months)

- Finished 9 practical Unity projects from scratch focusing on gameplay, UI/UX, and optimization
- Participated in development of custom uGUI UI framework inspired by Zenject-based architecture
- Explored and applied OOP principles and game design patterns (MVC, MVVM, MVI, ECS, etc.)

Education

Degrees, certifications, and relevant coursework

KI

Krasnoyarsk State Art Institute

2017 - 2017

TU

Tomsk Polytechnic University

Cybernetics

2006 - 2009

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