Bulat Ablaev
@bulatablaev1
I’m a Unity technical lead combining performance-focused development and DevOps reliability.
What I'm looking for
I’m a 5+ years experienced Unity developer and tech lead focused on performance and stability optimization for mobile apps and games. I bring a strong UI/UX mindset—using UI Toolkit or uGUI to build responsive, performance-optimized interfaces, and working with Jetpack Compose regarding KMP.
I’ve helped teams ship production-ready products by improving architecture and device resource usage, including reaching ~99.9% crash-free user sessions and reducing loading time by 30% on weak devices. I also integrated a custom UI framework and reworked UI interfaces for a 1M+ app, and contributed to the MIT-license/open source “AnimatedDrawings” library (19 contributors).
On the DevOps side, I made a full production server infrastructure for a 10M+ app, combining reliability with scalability. I’ve worked with Kubernetes, Docker, and Python to support production environments and delivery needs.
I’m at my best when I can lead technical decisions—defining project architecture, implementing core systems and navigation, reviewing pull requests, and mentoring developers to keep a scalable, maintainable, and high-performance codebase. I also enjoy building custom tooling and frameworks (inspired by Zenject) that are currently used in 30+ projects.
Experience
Work history, roles, and key accomplishments
Leading Unity development by defining the project's architecture, implementing core systems and navigation, reviewing pull requests, maintaining code quality, mentoring developers, and driving technical decisions to ensure a scalable, maintainable, and high-performance codebase
- Plan and implement core game functionality and systems (mail, quests, daily tasks, equipment etc.) aligned with design requirements
- Implement complex UI screens using Unity UI Toolkit, strictly matching Figma layouts and game states
- Identified and fixed critical bugs in 4 Unity apps, improved architecture and optimized device resource usage resulting in ~99.9% crash-free user sessions and overall app's stability
- Contributed to MIT-license/open source META library as 1 of 19 contributors of https://github.com/facebookresearch/AnimatedDrawings
- Built a full production server infrastructure for 10M+ app
- Integrated custom
- Implemented AI navigation for bosses, enemies and allies
- Integrated custom UI framework and made UI interface for the whole game
- Created a variety of custom shaders with Shader graph
- Constructed a custom movement system using Unity’s new Input System, resulting in 100% positive feedback from the QA department
- Designed and implemented modular gameplay architecture for scalable gameplay lo
Relocation
Career Break
Sep 2022 - Nov 2022 (2 months)
Career break and relocation period in Belgrade.
- Finished 9 practical Unity projects from scratch focusing on gameplay, UI/UX, and optimization
- Participated in development of custom uGUI UI framework inspired by Zenject-based architecture
- Explored and applied OOP principles and game design patterns (MVC, MVVM, MVI, ECS, etc.)
Lighting engineering and design, video production, VJ, sound engineering
Worked as a Sound Engineer using audio production tools and workflows, including Ableton Live, Pro Tools, Logic Pro, and Resolume software.
Technical support and maintainance, equipment setup and repair, tech crew coordination in about 10 organizations across this period
Education
Degrees, certifications, and relevant coursework
Krasnoyarsk State Art Institute
2017 - 2017
Tomsk Polytechnic University
Cybernetics
2006 - 2009
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
github.com/frnzeeJob categories
Skills
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