Nemanja Novaković
@nemanjanovakovi
Unity developer specializing in VR and mobile games—building scalable gameplay systems.
What I'm looking for
I’m a Unity developer with 10 years of experience, specializing in VR and mobile game development. I’ve shipped multiple titles, including a solo-developed mobile game and two released VR games on the Meta Quest Store, building complete systems from scratch across multiple platforms.
I focus on gameplay programming and multiplayer architecture (Photon Quantum), with performance optimization at the core—like hitting 90 FPS on Quest through draw call reduction, lightmap baking, and texture compression. From prototype to release, I own features end to end and use tooling and frameworks such as Zenject and UniRx to deliver robust gameplay, UI/UX, and scalable live-ready systems.
Experience
Work history, roles, and key accomplishments
Unity VR Developer
Holonautic
Jan 2018 - Present (8 years 7 months)
Sole developer on a commercial Meta Quest VR title, designing core gameplay systems, UI/UX, multiplayer logic, and performance optimization. Built in-engine tools and mixed reality features while working remotely.
Unity Developer
Pixel Edge Studio
Jan 2015 - Jan 2018 (3 years)
Built Unity mobile games for iOS and Android, implementing cloud storage, data sync, backend services, analytics, and ad integrations. Supported publishing across multiple mobile titles and contributed to cross-platform builds.
BI Consultant
Combis d.o.o.
Jan 2014 - Jan 2015 (1 year)
Built enterprise reports for NIS using Oracle BI EE, TOAD, and Essbase. Produced business reporting assets to support enterprise analytics needs.
Software Developer
Uniqa sTech
Jan 2014 - Jan 2015 (1 year)
Developed ASP.NET and WinForms insurance applications using Spring.NET, C#, LINQ, and SQL Server. Delivered enterprise apps across multiple Balkan countries for life, health, and travel insurance.
Diggy Loot
Pixel Edge Studio
Developed a Unity mobile game for iOS and Android, implementing gameplay systems, UI logic, and animations. Integrated backend services (Amazon S3, Cognito, DynamoDB) plus analytics and ad monetization, and contributed to feature design and cross-platform builds.
Mash Me Up - Unity Dev
Holonautic
Implemented gameplay for a social multiplayer VR game on Meta Quest using Photon Quantum (ECS-based deterministic engine). Built gameplay logic and systems including voice commands and audio, and implemented mini-games such as Geo Challenge, Pier Pong, Foosball, and Lucky Wheel.
Cybrix - Lead Developer
Holonautic
Designed and developed an Arkanoid-inspired VR game for Meta Quest, including campaign, endless, workout, and three multiplayer modes. Implemented mixed reality, global/local leaderboards, an in-engine level editor, and optimized performance for 90 FPS.
Geo Challenge Classic
Geo Challenge Classic
Solo-developed and shipped a mobile quiz game with full gameplay, UI/UX, and sound production. Integrated IAPs, AppLovin MAX, Facebook SDK, PlayFab backend, and Firebase push notifications, using Zenject and DOTween for animations.
Education
Degrees, certifications, and relevant coursework
Faculty of Organizational Sciences, University of Belgrade
IT Engineer, Information Systems and Technologies
2012 -
Pursued an IT Engineering program in Information Systems and Technologies at the Faculty of Organizational Sciences, University of Belgrade starting in 2012.
Availability
Location
Authorized to work in
Job categories
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