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Nemanja NovakovićNN
Open to opportunities

Nemanja Novaković

@nemanjanovakovi

Unity developer specializing in VR and mobile games—building scalable gameplay systems.

Serbia
Message

What I'm looking for

I’m looking to build VR and mobile gameplay systems end to end—owning features from prototype to release—with strong multiplayer architecture and performance optimization in a collaborative team.

I’m a Unity developer with 10 years of experience, specializing in VR and mobile game development. I’ve shipped multiple titles, including a solo-developed mobile game and two released VR games on the Meta Quest Store, building complete systems from scratch across multiple platforms.

I focus on gameplay programming and multiplayer architecture (Photon Quantum), with performance optimization at the core—like hitting 90 FPS on Quest through draw call reduction, lightmap baking, and texture compression. From prototype to release, I own features end to end and use tooling and frameworks such as Zenject and UniRx to deliver robust gameplay, UI/UX, and scalable live-ready systems.

Experience

Work history, roles, and key accomplishments

CD

BI Consultant

Combis d.o.o.

Jan 2014 - Jan 2015 (1 year)

Built enterprise reports for NIS using Oracle BI EE, TOAD, and Essbase. Produced business reporting assets to support enterprise analytics needs.

US

Software Developer

Uniqa sTech

Jan 2014 - Jan 2015 (1 year)

Developed ASP.NET and WinForms insurance applications using Spring.NET, C#, LINQ, and SQL Server. Delivered enterprise apps across multiple Balkan countries for life, health, and travel insurance.

PS

Diggy Loot

Pixel Edge Studio

Developed a Unity mobile game for iOS and Android, implementing gameplay systems, UI logic, and animations. Integrated backend services (Amazon S3, Cognito, DynamoDB) plus analytics and ad monetization, and contributed to feature design and cross-platform builds.

HO

Mash Me Up - Unity Dev

Holonautic

Implemented gameplay for a social multiplayer VR game on Meta Quest using Photon Quantum (ECS-based deterministic engine). Built gameplay logic and systems including voice commands and audio, and implemented mini-games such as Geo Challenge, Pier Pong, Foosball, and Lucky Wheel.

Education

Degrees, certifications, and relevant coursework

FB

Faculty of Organizational Sciences, University of Belgrade

IT Engineer, Information Systems and Technologies

2012 -

Pursued an IT Engineering program in Information Systems and Technologies at the Faculty of Organizational Sciences, University of Belgrade starting in 2012.

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