Barış Güvercin
@bguvercin
Staff software architect who designs mission-critical platform systems, REST APIs, and real-time pipelines for teams to ship fast.
What I'm looking for
I’m a Staff Software Architect with 10+ years developing mission-critical software and 4+ years designing platform-level systems other teams build against. I author technical specs and OpenAPI-documented interface contracts before implementation, then I lead PR reviews to keep architecture aligned across backend and smart contract workstreams.
My hands-on focus is building real-time event pipelines, multi-strategy authentication, and transaction-safe platform capabilities—so releases reach production with confidence. I’ve led multidisciplinary engineering efforts (3 to 10, growing to 20) using AWS production operations, security controls, and QA-gated release qualification, while integrating AI tooling into the development workflow.
Experience
Work history, roles, and key accomplishments
Software Engineer
Havelsan
Jan 2019 - Jan 2021 (2 years)
Designed and developed safety-critical, real-time simulation software and qualification test guide (QTG) automation for full-flight simulator qualification work, following ISO 27001, CMMI Level 3, and NATO AQAP 2110. Built avionics/aircraft simulation components including ARINC 739 communication and CFDIU simulation, plus simulation runners and test control panels using Linux and Windows.
Co-Founder & Software Lead
Acmus
Jan 2016 - Jan 2019 (3 years)
Secured two TÜBİTAK government R&D grants and led end-to-end software for IoT/embedded products. Built event-driven robot and vending-machine backends with SSL-secured communication and remote monitoring/programming for laboratory and operator workflows.
Part-Time Penetration Tester
Comodo Turkey
Jan 2013 - Jan 2014 (1 year)
Performed server load testing using JMeter and automated OSINT report generation with Python. Supported penetration testing activities using Backtrack and produced structured security reporting.
Part-Time Game Developer
Alictus
Jan 2012 - Jan 2013 (1 year)
Developed casual mobile games using Unity 3D and C#. Delivered gameplay features for mobile gaming projects.
Education
Degrees, certifications, and relevant coursework
Middle East Technical University (METU)
Bachelor of Science, Computer Engineering
2009 - 2016
Activities and societies: Intern: Comodo Turkey (Python, security); METU TAF Modsimmer (Unity 3D, C#).
BSc in Computer Engineering at METU, focusing on computer engineering fundamentals. Completed internships at Comodo Turkey and METU TAF during the program.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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