At Funcom, I operated as the delivery lead for a live AAA game studio, managing quality, process, and people across a hybrid international team. I aligned development, design, and production around delivery goals, monitored KPIs and SLAs, and managed cross-functional initiatives.
At Ubisoft, I managed QA project lifecycles across AAA titles and led a QA team working to unify global reporting and improve quality processes. At Medicover, I developed and executed test strategies for regulated healthcare software, managing defects through verified resolution.

