At Ministry of Programming, I delivered 220+ hires across engineering, product, design and business roles, and cut time-to-fill from 55 to 21 days with recruiting analytics and a redesigned sourcing process.
I revamped technical interviews with structured scorecards and interviewer calibration, and launched an onboarding framework that halved ramp-up time from 30 to 15 days. I also introduced quarterly pulse surveys and co-authored an OKR-linked performance review cycle.
At Abstract Thinking, I built the HR and recruiting function from the ground up for a remote team of 70. I introduced performance-based hiring that cut time-to-hire 30%, and compensation bands that supported a 95% offer acceptance rate.
As a Recruitment & Operations Consultant, I recruited 120+ engineering and construction professionals for Middle East infrastructure projects. Earlier, I worked as a Product Manager at Comperion and a Software Engineer at Alchemist Studio, where I shipped two PC games on Steam.

