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Илья Драгун
Open to opportunities

Илья Драгун

@0005173

Scaling mobile games through user acquisition, automation and AI | $1M+ monthly ad budgets

Belarus
Message

I've built user acquisition from scratch at Nice Plans Studio, taking a mobile game from soft launch to global launch and scaling spend to about $300K per month while achieving blended payback above 120%.

I run end-to-end performance marketing across Meta, Google Ads, AppLovin, Unity, ironSource, Snap, and Apple Search Ads on iOS and Android. I set KPIs, manage bidding and payback horizons, analyze cohorts, automate creative testing, and build AI-powered internal tools for analytics, reporting, campaign management, and ROAS prediction.

Previously at SWAG MASHA, I led UA, creative, and ASO teams through global launches, tested around 15 new traffic sources, built an ASO team, and reduced creative production costs by 30% through AI. I also scaled Google Ads 3x without losing ROAS for Love Sick and Dream Zone.

Experience

Work history, roles, and key accomplishments

NS
Current

Head of User Acquisition

Nice Plans Studio

Jun 2025 - Present (1 year 3 months)

Built the UA function from scratch, scaling spend to ~$300K per month and achieving blended payback above 120% at D360. Automated creative testing and built a BI system for traffic analytics and ROAS prediction, cutting SaaS costs by 20%.

Nice Plans Studio logoNS
Current

Head of UA

Jun 2025 - Present (1 year 3 months)

Achievements

- Built UA from scratch and took the project through global launch. Came in as the first Head of UA at soft launch and grew spend from zero to ~$300K per month at peak, with blended payback above 120% at D360.
- Automated creative testing: upload, data collection and processing, conclusions, creative rotation.
- Rebuilt the pipeline for generating and validating creative hypotheses

SWAG MASHA logoSM

User Acquisition Lead / Marketing Lead

Aug 2022 - May 2025 (2 years 9 months)

Responsibilities:

-Setting and monitoring KPIs for UA team, creative production team, and ASO team.
-Controlling project profitability based on key metrics: ROAS, ARPU, ARPPU, Retention.
-Hiring and training new employees.
-Building long-term partnerships with advertising networks, agencies, and service providers.
-Testing and scaling new traffic sources.

Achievements:

-Implemented a full marke

SWAG MASHA logoSM

User Acquisition Manager – SWAG MASHA

May 2020 - Jul 2022 (2 years 2 months)

Worked on games in the Interactive Stories genre: Love Sick (40 million installs) and Dream Zone (15 million installs).

Responsibilities:

-User acquisition via Google Ads, FB Ads (Meta), Unity, Applovin, IronSource.
-Creating reports to monitor project profitability based on key metrics.
-Communication with cross-functional teams – ASO, analytics.

Achievements:

-Scaled Google Ads campaigns by

RichPush.co logoRI

User Acquisition Manager

Dec 2018 - May 2020 (1 year 5 months)

Managed paid promotion of the company's B2B product: richpush.com – a native push ads network.

Responsibilities:

-Full-cycle management of worldwide ad campaigns.
-Selecting targeting options based on customer profiles and customer journey maps.
-Creating creatives independently or providing briefs to designers.
-Campaign setup and optimization to achieve KPIs.
-Reporting using custom dashboards

Nominal Technology logoNT

Junior AdOps at Nominal Technology

Jul 2017 - Mar 2018 (8 months)

Worked as Junior AdOps at Nominal Technology at Nominal Technology.

Nominal Technology logoNT

Media Planner

Feb 2017 - Jul 2017 (5 months)

Worked as Media Planner at Nominal Technology.

Education

Degrees, certifications, and relevant coursework

BR

Belarusian State University of Informatics and Radioelectronics

Bachelor's degree, Marketing

2011 - 2015

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