I've built user acquisition from scratch at Nice Plans Studio, taking a mobile game from soft launch to global launch and scaling spend to about $300K per month while achieving blended payback above 120%.
I run end-to-end performance marketing across Meta, Google Ads, AppLovin, Unity, ironSource, Snap, and Apple Search Ads on iOS and Android. I set KPIs, manage bidding and payback horizons, analyze cohorts, automate creative testing, and build AI-powered internal tools for analytics, reporting, campaign management, and ROAS prediction.
Previously at SWAG MASHA, I led UA, creative, and ASO teams through global launches, tested around 15 new traffic sources, built an ASO team, and reduced creative production costs by 30% through AI. I also scaled Google Ads 3x without losing ROAS for Love Sick and Dream Zone.
