Skip to main content
Vladislav YordanovVY
Open to opportunities

Vladislav Yordanov

@vladislavyordanov

AI Product Designer creating immersive 3D visuals from real-time to cinematic.

Netherlands
Message

What I'm looking for

I’m looking to create premium 3D product visuals and immersive real-time or cinematic experiences—bringing strong lighting, color accuracy, and motion capture workflows to help brands and teams turn ideas into compelling visuals.

I’m a multidisciplinary 3D artist and designer with a strong technical and creative background in real-time rendering, procedural materials, and cinematic visual storytelling. I specialize in creating high-quality 3D visuals for interactive media, ad campaigns, product visuals, and cinematic experiences.

I help studios, creative teams, and brands turn ideas into compelling 3D visuals—whether that means building immersive real-time environments, creating cinematic sequences, or developing high-quality digital assets for interactive experiences. I enjoy working at the intersection of art and technology to deliver both visual impact and technical precision.

In my freelance work in the Netherlands, I focus on premium product visualization and modern 3D design, creating realistic renders with clean lighting setups and impactful compositions. I’ve developed hyper-realistic 3D food assets for VR experiences at Morpheus Labs and built optimized scenes and lighting setups to support immersive storytelling.

As a 3D Generalist at TinyGiants, I designed and animated a stylized portal sequence inspired by the visual language of Into the Spider-Verse, using Cinema 4D and an ACEScg color pipeline mindset for color accuracy and consistency. I’ve also worked with full-body motion capture pipelines as a Motion Capture Artist during my cinematic project contributions at University of Saxion.

Experience

Work history, roles, and key accomplishments

Morpheus Labs logoML

Virtual Reality Designer

Feb 2025 - Jul 2025 (5 months)

As part of my graduation project in Creative Media and Game Technologies, I worked on designing a Realistic VR Feast experience using Unreal Engine and Meta Quest 3.

My main focus was on creating a overflowing, rich, and believable virtual environment that contrasts with food elements. I applied research into environmental storytelling, lighting design, and spatial composition to enhance the user

Saxion University of Applied Sciences logoSS

International Student Ambassador

Mar 2020 - Jul 2025 (5 years 4 months)

I worked as an International Student Ambassador at Saxion University of Applied Sciences, supporting prospective and incoming students in the Creative Media and Game Technologies (CMGT) program. I introduced them to the structure and expectations of the curriculum while sharing practical insights about studying within the program.

Additionally, I also represented the program actively during multi

Tiny Giants logoTG

3D Generalist

Feb 2021 - Jul 2024 (3 years 5 months)

As a 3D Generalist I contributed to a collaborative, stylized 3D animation project inspired by Spider-Man: Into the Spider-Verse. My role involved developing the visual concept and execution of a portal-opening sequence, including modeling, texturing, lighting, and animating various assets to fit the project's distinct multiverse aesthetic.

Using Cinema 4D, I designed multiple original 3D models

US

Motion Capture Artist

University of Saxion

Contributed to a cinematic project using full-body motion capture pipelines as a motion capture artist.

Education

Degrees, certifications, and relevant coursework

SS

Saxion University of Applied Sciences

Bachelor's degree, Student at Creative Media and Game Technologies

2019 - 2025

Tech stack

Software and tools used professionally

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan