Jake Merkel
@jakemerkel
Experienced 3D designer with expertise in product rendering and texture creation.
What I'm looking for
As a seasoned 3D designer with over 5 years of experience, I specialize in creating photorealistic textures and 3D assets for advertising and marketing. My expertise lies in Substance Designer and Painter, where I process textures from photoscans and create procedural materials. I'm adept at Blender 3D workflows, including modeling, UV unwrapping, and texture creation using nodes and shaders.
In my current role at ECCO Leather B.V., I manage the 3D materials workflow, implementing assets into Unity for product renders. Previously, at George Mason Recreation, I modeled and textured 3D environmental assets and props, integrating them into Unreal Engine. My photography background enhances my understanding of lighting and composition, crucial for product-focused lighting in advertising.
I hold a BFA in Computer Game Design from George Mason University, where I honed my skills in 3D modeling, texturing, and rendering. My technical proficiency extends to 3ds Max, Unity, and Unreal Engine, with a strong focus on organizing asset catalogs and documentation.
Experience
Work history, roles, and key accomplishments
3D Designer
ECCO LEATHER B.V.
Jun 2021 - Present (3 years 11 months)
Currently working as a 3D Designer, focusing on creating photorealistic textures and props using Substance Designer and Blender 3D. Responsible for modeling, texturing, and implementing environmental assets into Unity for marketing purposes.
3D Modeler/Texture Artist
ECCO LEATHER B.V.
Feb 2020 - Apr 2022 (2 years 2 months)
Worked as a 3D Modeler/Texture Artist, taking scans of textiles and creating 3D environmental assets. Focused on processing textures and setting up lighting for product renders.
3D Modeler/Texture Artist/Photographer
GEORGE MASON RECREATION
Dec 2018 - Jan 2020 (1 year 1 month)
Interned as a 3D Modeler/Texture Artist and Photographer, focusing on modeling and texturing 3D environmental assets and props, and implementing them into Unreal Engine.
Education
Degrees, certifications, and relevant coursework
George Mason University
Bachelor of Fine Arts, Computer Game Design
2017 - 2020
Activities and societies: Participated in university activities including photography and modeling.
Studied 3D Game Design with a focus on product rendering, materials workflow management, and the creation of 3D assets. Gained experience in various software tools including Substance Designer and Blender.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/jakemerkelPortfolio
artstation.com/jakemerkelJob categories
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