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Tomas Verstraete

@tomasverstraete

Creative 3D artist specializing in environment and asset creation.

Netherlands

What I'm looking for

I seek a collaborative environment where I can contribute creatively and grow professionally.

As an accomplished 3D artist with over five years of experience, I have honed my skills in creating immersive environments and assets for various gaming projects. My role as Art Lead at Mechamania allowed me to direct the art vision and produce high-quality hard-surface models and desert environments, showcasing my ability to blend creativity with technical expertise.

Previously, I contributed to the development of the game Exodus Burned at PWXR Studio, where I ensured the art style remained consistent throughout the project. My experience also includes leading the environment art for the unreleased game Defend Your Friend, where I created modular assets and optimized them for Unreal Engine. My educational background in Creative Media and Game Technologies further solidified my foundation in programming, design, and 3D environment art.

Experience

Work history, roles, and key accomplishments

VR Mechamania logoVM
Current

3D Artist

VR Mechamania

Dec 2018 - Nov 2023 (4 years 11 months)

As the main art lead at Mechamania, I directed the art style and created hard-surface models and desert environments, ensuring high-quality asset production.

PS

Environment/Concept Artist

PWXR Studio

May 2018 - Nov 2018 (6 months)

Responsible for the main arena-like environment of the game 'Exodus Burned', ensuring consistent art style across all 3D models.

FR

Environment Artist

Frenemies

Nov 2016 - Dec 2017 (1 year 1 month)

Led the environment art for the unreleased game 'Defend Your Friend', creating modular assets for Unreal Engine and setting up levels.

PL

Environment/Prop Artist

Play:D

May 2017 - Aug 2017 (3 months)

Created props and environment assets for 'The Red Stare' project, enhancing the scene with detailed props and background elements.

Education

Degrees, certifications, and relevant coursework

TC

Tom Looman C++ Course

Course, Programming

2022 -

Focused on programming in C++ with an emphasis on game development, enhancing skills relevant to the industry.

NHTV Breda University of Applied Sciences logoNS

NHTV Breda University of Applied Sciences

Diploma, Creative Media and Game Technologies

2014 - 2018

Subjects included programming, design, art, QA, and 3D Environment Art, providing a comprehensive foundation in creative media and game technologies.

Tech stack

Software and tools used professionally

Availability

Open to opportunities

Location

Netherlands

Authorized to work in

Job categories

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Tomas Verstraete - 3D Artist - VR Mechamania | Himalayas