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Vinay KumarVK
Open to opportunities

Vinay Kumar

@vinaykumar23

Unity Technical Artist and cinematic video editor crafting high-performance cross-platform game experiences.

Bulgaria
Message

What I'm looking for

I’m open to remote opportunities, freelance projects, or full-time roles where I can build and optimize cinematic Unity experiences—using clean architecture, fast prototyping, and strong UI/UX—so players get meaningful, fun, memorable results.

I’m a Unity Cinematic Video Editor & Technical Artist focused on building engaging, high-performance game experiences across platforms—from mobile (iOS/Android) to PC, VR, and consoles.

In my current role as a Unity Cinematic Video Editor & Technical Artist at Beast Burst Entertainment, I capture cinematic game footage inside the Unity Editor using Cinemachine and Timeline, supported by custom sequencing workflows. I engineer optimized game scenes and develop C# scripts that enable dynamic camera rigs and advanced post-processing such as DOF, motion blur, and color grading, along with automated cinematography.

Across my Unity development history, I’ve shipped and supported a wide range of game styles, including hyper-casual, kart racing simulations, multiplayer ludo, puzzle titles, and immersive VR experiences. I’ve worked on projects like Kart Life (Nintendo Switch, Steam, Meta Quest, iOS, Android) and Kanhoji’s Island, bringing a strong understanding of gameplay programming, game mechanics, and platform optimization.

I bring clean architecture, quick prototyping, and a deep understanding of game design and UI/UX, with practical experience integrating APIs, monetization (Unity IAP, ad plugins), and managing build pipelines. I’m a team player who adapts fast and stays committed to results, and I’m always open to remote opportunities, freelance work, or full-time roles where I can create meaningful, fun, and memorable experiences.

Experience

Work history, roles, and key accomplishments

Beast Burst Entertainment logoBE
Current

Unity Cinematic Video Editor & Technical Artist

Sep 2025 - Present (10 months)

Specialized in capturing cinematic game footage within Unity Editor using Cinemachine, Timeline, and custom sequencing workflows. Engineer optimized game scenes and develop C# scripts to enable dynamic camera rigs, advanced post-processing (DOF, motion blur, color grading), and automated cinematography.

BE
Current

Unity Cinematic Video Editor & TA

Beast Burst Entertainment

Sep 2025 - Present (10 months)

Specialized in capturing cinematic game footage within the Unity Editor using Cinemachine, Timeline, and custom sequencing workflows. Optimized game scenes and developed C# scripts for dynamic camera rigs, advanced post-processing, and automated cinematography.

AppyHigh logoAP

Game Developer

Sep 2020 - Nov 2022 (2 years 2 months)

Worked as a Game Developer at AppyHigh.

Miracle Studios logoMS

Unity 3d Developer

Apr 2019 - Sep 2020 (1 year 5 months)

Worked as a Unity 3D Developer at Miracle Studios.

VT

Unity 3D Developer

VG Minds TechStudios

Oct 2017 - Feb 2019 (1 year 4 months)

Worked as a Unity 3D Developer at VG Minds TechStudios.

VG Minds TechStudios logoVT

Unity Developer

Oct 2017 - Feb 2019 (1 year 4 months)

Worked as Unity Developer at VG Minds TechStudios.

Gamesking logoGA

Unity 3d Developer

Aug 2016 - Sep 2017 (1 year 1 month)

Worked as a Unity 3D Developer at Gamesking.

Education

Degrees, certifications, and relevant coursework

DB

Dr. C. V. Raman University, Kota Bilaspur

BCA, Computer Software Engineering

AA

Asian Institute of Design (Formerly AIGA)

Game Development, Computer Games and Programming Skills

2014 - 2015

Tech stack

Software and tools used professionally

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