Vinay Kumar
@vinaykumar23
Unity Technical Artist and cinematic video editor crafting high-performance cross-platform game experiences.
What I'm looking for
I’m a Unity Cinematic Video Editor & Technical Artist focused on building engaging, high-performance game experiences across platforms—from mobile (iOS/Android) to PC, VR, and consoles.
In my current role as a Unity Cinematic Video Editor & Technical Artist at Beast Burst Entertainment, I capture cinematic game footage inside the Unity Editor using Cinemachine and Timeline, supported by custom sequencing workflows. I engineer optimized game scenes and develop C# scripts that enable dynamic camera rigs and advanced post-processing such as DOF, motion blur, and color grading, along with automated cinematography.
Across my Unity development history, I’ve shipped and supported a wide range of game styles, including hyper-casual, kart racing simulations, multiplayer ludo, puzzle titles, and immersive VR experiences. I’ve worked on projects like Kart Life (Nintendo Switch, Steam, Meta Quest, iOS, Android) and Kanhoji’s Island, bringing a strong understanding of gameplay programming, game mechanics, and platform optimization.
I bring clean architecture, quick prototyping, and a deep understanding of game design and UI/UX, with practical experience integrating APIs, monetization (Unity IAP, ad plugins), and managing build pipelines. I’m a team player who adapts fast and stays committed to results, and I’m always open to remote opportunities, freelance work, or full-time roles where I can create meaningful, fun, and memorable experiences.
Experience
Work history, roles, and key accomplishments
Unity Cinematic Video Editor & Technical Artist
Sep 2025 - Present (10 months)
Specialized in capturing cinematic game footage within Unity Editor using Cinemachine, Timeline, and custom sequencing workflows. Engineer optimized game scenes and develop C# scripts to enable dynamic camera rigs, advanced post-processing (DOF, motion blur, color grading), and automated cinematography.
Unity Cinematic Video Editor & TA
Beast Burst Entertainment
Sep 2025 - Present (10 months)
Specialized in capturing cinematic game footage within the Unity Editor using Cinemachine, Timeline, and custom sequencing workflows. Optimized game scenes and developed C# scripts for dynamic camera rigs, advanced post-processing, and automated cinematography.
Freelance game developer working across game mechanics, gameplay programming, and titles spanning Nintendo Switch, Steam, PC, and VR platforms.
Worked as a Game Developer at AppyHigh.
Worked as a Unity 3D Developer at Miracle Studios.
Unity 3D Developer
VG Minds TechStudios
Oct 2017 - Feb 2019 (1 year 4 months)
Worked as a Unity 3D Developer at VG Minds TechStudios.
Worked as Unity Developer at VG Minds TechStudios.
Worked as a Unity 3D Developer at Gamesking.
Education
Degrees, certifications, and relevant coursework
Dr. C. V. Raman University, Kota Bilaspur
BCA, Computer Software Engineering
Asian Institute of Design (Formerly AIGA)
Game Development, Computer Games and Programming Skills
2014 - 2015
Availability
Location
Authorized to work in
Job categories
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