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Vinay Goud

@vinaygoud

Unity Developer building Photon Fusion strategy-game mechanics and Unity titles for mobile, WebGL, and XR.

India
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At Anahata Interactive, I developed core mechanics for 18 Days, including card-based troop deployment, combat and health systems, and archer units with parabolic arrow trajectories. I also implemented Firebase-backed save data with Google sign-in.

At Anahata Interactive, I’m building Froggy, a platform-jumping game with a landing trajectory preview and coin-collection scoring, and developing the WebGL titles Wavytrip and Grass Cutter. I’ve also integrated Google AdMob, REST APIs, and Firebase services into Unity titles.

At Edgeforce Solutions, I contributed to real-time XR game simulations for Defence Service in India. My work included a Mirror-networked hostage-rescue demo, a 3D digital circuits trainer, and simulation features for mixed-reality combat, welding, and painting.

Experience

Work history, roles, and key accomplishments

Anahata Interactive logoAI

Unity Developer

Anahata Interactive

Apr 2026 - Jul 2026 (3 months)

● 18 Days (in development): Developed core mechanics for a Photon Fusion strategy game, card-based troop deployment, troop combat and health systems, archer units with parabolic arrow trajectories, and Firebase-backed save data with Google sign-in.
● Froggy (in development): Building a platform-jumping game with a parabolic trajectory preview for landing spots, plus a coin-collecting score system.

Edgeforce Solutions logoES

Unity Developer

Edgeforce Solutions

Nov 2023 - Mar 2025 (1 year 4 months)

As a Unity Developer, I Contributed to develop Real Time Game Simulations in XR For Defence Service in India

Edgeforce Solutions logoES

Developer

Edgeforce Solutions

Jan 2023 - Mar 2025 (2 years 2 months)

● Shooting Module: Programmed a Mirror-networked hostage-rescue demo — real-time shooting, health systems, pathfinding, enemy AI.

● Digital Circuits (3D): Built a Unity VideoPlayer trainer for 70+ circuit videos using Scriptable Objects, Service Locator, and Observer pattern to trigger a rotatable, zoomable 3D model whenever a key component appeared mid-video. Core contributor.

● Gun Handling (M

NI

Game Developer

Nortuno Infotech

Apr 2023 - Jun 2023 (2 months)

Contributed on development of core mechanics for player , which is for Android Platform and it's a 2.5D game.

Education

Degrees, certifications, and relevant coursework

AU

Alagappa University

Master Science - Game Technology, Game and Interactive Media Design

2021 - 2023

IM

ICAT College of Design & Media

Master of Science, Game Technology

2021 - 2023

SC

St.Joseph's Degree College

Bachelor of Science in Computer Science - BSC, Computers and Electronics

2017 - 2020

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