At Anahata Interactive, I developed core mechanics for 18 Days, including card-based troop deployment, combat and health systems, and archer units with parabolic arrow trajectories. I also implemented Firebase-backed save data with Google sign-in.
At Anahata Interactive, I’m building Froggy, a platform-jumping game with a landing trajectory preview and coin-collection scoring, and developing the WebGL titles Wavytrip and Grass Cutter. I’ve also integrated Google AdMob, REST APIs, and Firebase services into Unity titles.
At Edgeforce Solutions, I contributed to real-time XR game simulations for Defence Service in India. My work included a Mirror-networked hostage-rescue demo, a 3D digital circuits trainer, and simulation features for mixed-reality combat, welding, and painting.

