Daksh Garg
@dakshgarg
I'm building C++ physics engines and real-time rendering systems from scratch.
What I'm looking for
I'm building Omni Engine, a C++ physics and rendering engine from scratch with particle dynamics, constraint-based simulation, custom contact generation, and iterative collision resolution.
I've simulated rope chains and dynamic bridge structures using rods, cables, force generators, and numerical integration. I'm also developing a custom OpenGL renderer and planning a Vulkan rendering pipeline focused on engine architecture and performance-oriented systems programming.
At XRCC 2025, I built mixed-reality functionality for VArena in Unity, and I organized a VR bowling workshop covering Unity, object management, and C# scripting.
Experience
Work history, roles, and key accomplishments
Developer
Omni Engine
Developed a custom particle-based physics engine from scratch, implementing numerical integration, constraint systems, and collision resolution.
Education
Degrees, certifications, and relevant coursework
Manipal Institute of Technology
Bachelor of Technology, Data Science and Engineering
2024 -
Grade: 8.3/10.0
Pursuing a Bachelor of Technology in Data Science and Engineering with a current CGPA of 8.3/10.0.
Maheshwari Public School
High School Diploma, General Studies
Grade: 87.4%
Completed CBSE 12th Board Examination with an aggregate score of 87.4%.
Availability
Location
Authorized to work in
Job categories
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