At Guerdon Games, I developed and shipped Mother’s Picnic and Exige (Early Access) using Godot and GDScript. I worked on gameplay systems, player interactions, UI, and game logic, iterating through prototyping, debugging, optimization, and playtesting.
At Rasparr AI, I developed backend architecture for a B2B sales intelligence platform, including APIs for prospect search, authentication, email verification, and workflows. I also built an AI-powered recruitment platform with FastAPI and Anthropic Claude to parse resumes, create candidate profiles, and match candidates to job descriptions.
At ideaForge Technology Limited, I owned the development and evolution of the License Management System, supporting drone licenses across customer organizations. I designed secure licensing infrastructure and addressed more than 40 VAPT findings across web, desktop, Android, and iOS platforms.
I also built dashboards and analytics combining license usage, UAV health, flight telemetry, and activation data, and ported drone-control capabilities from Windows to Android and iOS. My work included blockchain projects for NFT-backed lending and decentralized health record storage, and I presented my first-author paper on decentralized EHR storage at ICIMMI 2021.

