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T BearceTB
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T Bearce

@tbearce

Principal systems designer crafting data-driven live-service RPG reward systems.

United States
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What I'm looking for

I’m looking to design scalable live-service RPG systems with a strong R&D mindset—using telemetry and playtests to validate hypotheses—while partnering closely with engineering, analytics, QA, and content teams to improve progression, rewards, and retention.

I’m a Principal Systems Designer with 14+ years architecting progression, economy, and meta-systems for live-service RPGs. My focus is ARPG reward frameworks, player-lifecycle pacing, and long-term retention design—systems that feel great now and keep working months later.

I build and validate systemic behavior through data-driven prototypes, telemetry instrumentation, and controlled playtests. I work across engineering, analytics, QA, and content teams to confirm expected vs. actual player behavior and to uncover second and third-order effects before they become production problems.

Most recently, I’ve led acting systems design at Stoic Studio on Towerborne, authoring feature specs and system documentation while shaping the progression and reward ecosystem (XP flow, loot tables, rarity tiers, end-game scaling, gear score, affixes, set bonuses, and perk logic). I’ve also mentored designers, set quality standards, and driven major system refactors to keep live-service design resilient as goals shift.

Experience

Work history, roles, and key accomplishments

Stoic Studio logoSS

Principal Systems Designer

Stoic Studio

Jun 2022 - May 2026 (3 years 11 months)

Led progression and reward ecosystem design for Towerborne, architecting interconnected itemization, economy, and combat systems to support long-term live-service goals. Built and validated systemic prototypes using telemetry instrumentation and controlled playtests, collaborated with analysts/QA, and worked with tools engineering to improve the Onyx content-authoring pipeline.

AR

Senior Game Designer

ArenaNet

Sep 2012 - May 2022 (9 years 8 months)

Designed and shipped systemic competitive and live-world features for Guild Wars 2 across PvP, WvW, raids, living world, and monetization teams. Owned balance tuning for live seasons, built monetization item rotations and promotions using player purchasing data, and used telemetry/engagement metrics to validate design outcomes.

Education

Degrees, certifications, and relevant coursework

WC

Westwood College

Bachelor of Science, Computer Network Management

Earned a B.S. in Computer Network Management from Westwood College.

Tech stack

Software and tools used professionally

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