Wolf Pack Jack
@wolfpackjack
Knowledgeable game designer with a solid foundation in game mechanics.
What I'm looking for
I am a knowledgeable game designer with a solid foundation in game mechanics and design principles. My journey in the gaming industry has been marked by my contributions to successful game launches, where I have implemented innovative gameplay features and crafted compelling narratives. I thrive in collaborative environments, working effectively with cross-functional teams to adapt to evolving project requirements.
Currently, I am engaged in designing and implementing engaging gameplay systems at Sorted, utilizing data tables for efficient content management. My experience includes developing dynamic item acceptance systems that enhance player interactions and gameplay depth. I have a strong focus on translating design concepts into tangible level layouts, ensuring seamless player navigation and engagement.
Previously, I worked at ClockWorkDark, where I prototyped intricate blockouts and level layouts for titles like KerBang and Krappy Birds. My role involved evaluating analytics data to inform design decisions, ultimately improving player satisfaction and engagement. I hold a degree in Game Design from Full Sail University, which has equipped me with the skills necessary to excel in this dynamic field.
Experience
Work history, roles, and key accomplishments
Game Designer
Sorted
Jan 2023 - Present (2 years 6 months)
Collaborated with a cross-functional team to design and implement engaging gameplay systems utilizing data tables for efficient content management. Developed a dynamic item acceptance system using data tables, enhancing player interactions and gameplay depth. Translated design concepts into tangible level layouts, ensuring seamless player navigation.
Game Designer
ClockWorkDark
Jan 2021 - Dec 2022 (1 year 11 months)
Prototyped and designed intricate blockouts and level layouts, ensuring engaging and challenging gameplay experiences. Contributed to the creation of diverse player systems, including health and item management systems, enhancing overall game mechanics. Regularly evaluated analytics data to inform iterative design decisions, improving player satisfaction and engagement over time.
Education
Degrees, certifications, and relevant coursework
Full Sail University
Bachelor of Science, Game Design
Studied game design principles and mechanics. Gained expertise in level design, UI interactions, and gameplay systems.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
kitsuneneko29.itch.io/renegade17Job categories
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