Salim Maazani
@salimmaazani
Software engineer specializing in embedded firmware and cloud IoT integration.
What I'm looking for
I am a software engineer with a strong focus on embedded firmware, cloud IoT integration, and cross-platform game development. My experience includes designing microcontroller firmware and scalable backend systems, as well as creating engaging applications. I thrive on tackling complex technical challenges and delivering innovative solutions that enhance productivity and user experience.
In my current role as a Software Engineer Consultant at Comarch, I support the design and implementation of management systems, contributing to system architecture and feature development. My previous experience as a Lead Firmware Engineer at Bam Srl allowed me to guide interns and develop robust firmware for embedded devices, achieving significant reductions in data usage and improving device connectivity through custom protocols.
Throughout my career, I have also engaged in freelance projects and personal endeavors, honing my skills in various programming languages and tools. I am passionate about continuous learning and applying my knowledge to create impactful software solutions.
Experience
Work history, roles, and key accomplishments
Software Engineer Consultant
Comarch
Jun 2025 - Present (4 months)
Supported the design and implementation of a gestional (management) system, contributing to system architecture and feature development. Provided expert consultation on IoT and cloud integration strategies to optimize connectivity and data flow.
Lead Firmware Engineer
Bam Srl
Aug 2024 - Present (1 year 2 months)
Developed firmware for embedded devices with a focus on maintainability, robustness and efficiency. Integrated CAN, UART, SPI, I2C, acquired data from analog/digital sensors, built GUIs with LVGL 8.x/9.x, implemented robust debug workflows and OTA updates, and enabled MQTT communication over Ethernet, SIM, and Wi-Fi.
Game Developer
Start-Up
Feb 2024 - Present (1 year 8 months)
Developed cross-platform games using Godot, implementing game mechanics like physics, AI, and player interactions. Integrated 3D models with animations and optimized resource performance.
Software Engineer
Self-Employed
Feb 2020 - Present (5 years 8 months)
Designed and implemented data acquisition software from online sources using Python/Selenium/Beautiful Soup. Created and managed PostgreSQL databases and configured remote servers (Debian/RHEL) via SSH.
Freelance Software Engineer
Fiverr
Jan 2020 - Present (5 years 9 months)
Contributed to UI design using C# and applied OOP principles to ensure solid code structure (C#/C++/Python). Collaborated with multidisciplinary teams of artists and designers.
Education
Degrees, certifications, and relevant coursework
University of Pisa
Bachelor of Science, Computer Science
2020 - 2022
Studied Computer Science at the University of Pisa. Focused on core computer science principles and practices.
Availability
Location
Social media
Job categories
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