At Clockwork Labs, I led marketing for BitCraft and SpacetimeDB, working with company leadership and creative and community teams on positioning, campaigns, and product launches. Marketing initiatives I led for the BitCraft Founder’s Pass generated more than $625K USD in first-day revenue.
At Liquid Media / Riot Games, I direct trailer creative and game capture for marketing campaigns. I directed the VALORANT SplashX skin reveal trailer, which reached 929K views and outperformed every skin trailer released in the preceding eight months.
Through OAY Studios / Independent, I work with studios including Sanrio, Schell Games, and 1047 Games on launch planning and trailers. I’ve also built AI-assisted workflows for research, creative briefs, campaign planning, and data analysis.

