At Passionbits, I reviewed and approved creator profiles across a network of 6,000+ creators, escalating exceptions against platform quality standards. I also coordinated creator sourcing and confirmations for brand campaigns and maintained status trackers.
In my independent 3D environment projects, I planned and delivered three projects by setting milestones and sequencing production stages. During the Junior Unreal Developer Bootcamp at PeopleTech - A Quest Global Company, I completed 30 technical milestones and tracked deliverables and blockers using Jira and Google Sheets.

