At Tapps Games, I develop and maintain 180+ live mobile games, including Vlogger Go Viral, Cow Evolution, and My Boo, serving products with millions of users.
I work across game UI systems, application architecture, gameplay mechanics, economy design, and player-facing features. I also maintain and evolve a shared in-house Love2D game engine while improving stability, performance, and maintainability in large legacy codebases.
Beyond games, I've modernized a Node.js backend from v8 to v22, maintain services on Google Cloud Platform, and work across AWS and GCP production environments. I manage more than 1,000 GoCD CI/CD pipelines and build Python tooling for build, release, and deployment automation.
I've grown from intern to Senior Software Engineer at Tapps Games, mentoring junior developers, supporting hiring, and partnering with product, design, and QA to ship reliable live experiences.
