Rishikesh Jaiswal
@rishikeshjaiswal
Unreal Engine and Unity developer crafting immersive multiplayer and VR experiences with strong gameplay and tooling skills.
What I'm looking for
I’m an Unreal Engine 5 intern and game development professional focused on building immersive, player-driven experiences—especially multiplayer interactions and responsive gameplay. At Lasting Light Studio, I collaborate remotely to implement multiplayer mechanics in Unreal Engine 5, including grenade-throwing systems, and I generate AI-driven 3D assets using Tencent’s Hunyuan 3D and MidJourney to enhance dynamic game environments.
Alongside development work, I strengthen learning and production through teaching and leadership. As a Graduate Teaching & Research Assistant and Instructor, I guided students in Unreal Engine 5 topics like modeling, texturing, lighting, programming, scripting, and source control, and I supported a web-based game project using C# and Unity. Previously, as a Lead Prototype Developer, I directed VR gamification design and development in Unity, managing a cross-functional team to deliver a VR Museum Experience on schedule while using UI/UX research to measurably improve task completion, engagement, and clarity.
Experience
Work history, roles, and key accomplishments
Unreal Engine 5 Intern
Lasting Light Studio
Feb 2026 - Present (2 months)
Collaborate with an international remote team to build multiplayer features in Unreal Engine 5, implementing core interactions such as grenade throwing. Generate AI-driven 3D models using Tencent’s Hunyuan 3D and MidJourney to enhance game environments.
Instructor & Graduate RA
Games Innovation Laboratory
Jan 2023 - May 2025 (2 years 4 months)
Instructed graduate and undergraduate students on Unreal Engine 5 game development topics including modeling, texturing, lighting, programming, scripting, and source control. Developed instructional lab materials and supported a web-based game project using C# and Unity to improve hands-on learning outcomes.
Lead Prototype Developer
Iconic Engines
Aug 2023 - Dec 2023 (4 months)
Led VR gamification prototype development in Unity, implementing 6+ immersive interactions including item-based voting, collaborative painting, and treasure hunts. Drove UI/UX research and usability testing, improving task completion by 33%, increasing session duration 2.5×, reducing user confusion by 50%, and raising engagement scores by 40%.
Education
Degrees, certifications, and relevant coursework
Purdue University
Master of Science, Computer Graphics Technology
2022 - 2025
Completed a Master of Science in Computer Graphics Technology at Purdue University from 2022 to 2025.
Technology Institute of Chemical Technology
Bachelor of Chemical Engineering, Chemical Engineering
2015 - 2019
Completed a Bachelor of Chemical Engineering from the Technology Institute of Chemical Technology between 2015 and 2019.
Availability
Location
Authorized to work in
Job categories
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