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Renicottero FosaRF
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Renicottero Fosa

@renicotterofosa

Real-Time VFX Artist at MercurySteam creating combat effects for Metroid Ravenous within performance budgets.

Spain
Message

What I'm looking for

I'm open to remote roles across Europe.

At MercurySteam, I author real-time gameplay and combat VFX for Metroid Ravenous using a proprietary engine pipeline. I design textures, flipbooks, and particle behaviors, integrating effects with animation events and gameplay logic to support combat readability and timing within performance budgets.

At Axiom VFX, I delivered real-time VFX, custom shaders, and look development for client projects in Unreal Engine. I also built procedural Houdini tools and HDAs, and baked simulations into Vertex Animation Textures and flipbooks for real-time rendering.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

US

Universal Arts School

Master's Degree, Digital Cinema & VFX

2020 - 2022

Master's Degree in Digital Cinema & VFX with a focus on Houdini and real-time techniques.

NN

Nuova Accademia di Belle Arti (NABA)

Bachelor of Arts, Media Design

2012 - 2015

Bachelor of Arts in Media Design from Nuova Accademia di Belle Arti (NABA).

Tech stack

Software and tools used professionally

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