At Light & Wonder, I develop and release GLI-certified slot machine games for regulated markets. I built a Unity editor tool that resolves assembly dependencies, cutting development time by around 30%, and extended it with a Claude Code skill to detect and resolve circular references.
I’ve also built automated build and diagnostics workflows, and formulated a persistence system for NY Lottery games within its system limits. At Zeptolab, I contributed to Overcrowded Tycoon by building its gacha system and dynamic sound features, and developed UI and multiplayer systems.

